promotional bannermobile promotional banner

CreatureCorner

Freaks and Fauna brought to minecraft!
Back to Files

creaturecorner-1.21-1.20.1.jar

File namecreaturecorner-1.21-1.20.1.jar
Uploaded
Oct 11, 2026
Downloads
76
Size
5.6 MB
Mod Loaders
Forge
File ID
9138047
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:creature-corner-1266501:9138047")

Learn more about Curse Maven

What's new

Everything new since 1.2.

## New
- **Pigeons perch on iron golems**: up to three at a time, one on each shoulder and one on its head. They ride along while the golem goes about its day, then hop off after a while.
    - They still scatter if you walk right up or sprint nearby, unless you're holding seeds or sneaking.
    - Golems, villagers and the golem's own fights don't scare them. Predators like foxes, wolves and caracaras still do.
    - They hop off if the golem wades into deep water or walks under a low ceiling, and head home to their loft at night or in the rain.
- **Creative tab**: the Creature Corner tab icon now cycles through the spawn eggs and netted bugs.

## Changes
- **Butterflies**: about half as many. Flower forests, meadows, sunflower plains, cherry groves and the Floral Isle now have up to 5 around you instead of 10, and other biomes 1-2 instead of 2-3.
- **Jacaranda blossoms** fall less often. The Floral Isle now drops about as many as a cherry grove instead of twice as many, which should also help with lag there.

## Fixes
- **Pigeons** no longer fear cats. Village cats kept scaring flocks out of villages, and the villages kept spawning new pigeons to replace them.
- **Beefle**: riding into deep water now throws you off instead of letting you fly underwater, so the beefle floats back up instead of drowning. Wading through shallow water still works.