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Createch 2 Core

Core mod used in the Createch 2 Modpack
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createch2core.0.8.0.jar

File namecreatech2core.jar
Uploaded
Aug 18, 2026
Downloads
154
Size
96.9 KB
Mod Loaders
NeoForge
File ID
8680814
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:createch-2-core-1648866:8680814"

Learn more about Curse Maven

What's new

Createch 2 Core 0.8.0

Core 0.8.0 expands Createch 2’s Java integration layer considerably, with a major focus on planetary survival, native mod compatibility, electrical consequences, and migration safety.

Added

  • Added the new planetary environment framework.

  • Added data-driven atmospheric pressure handling for configured dimensions.

  • Added low-pressure, vacuum, safe-pressure, and high-pressure classifications.

  • Added pressure damage for players exposed to unsafe planetary environments.

  • Full configured pressure suits protect against pressure hazards.

  • Stellaris sealed oxygen environments can protect players from atmospheric pressure exposure.

  • Added Mekanism radiation integration for planetary ambient radiation.

  • Added Mekanism radiation shielding support for configured equipment, including Stellaris space and jet suits.

  • Added native gravity and atmospheric-pressure hooks for space gameplay.

  • Added atmospheric aerodynamics integration with FallPhysics.

  • Parachutes now require sufficient atmosphere to function.

  • Parachute landing protection now respects atmospheric pressure.

  • Freefall behavior, drag, wind, and movement can respond to native planetary pressure and gravity.

Mobility

  • Added a migration alias from the old createch2core:field_glider registry ID to fallphysics:parachute.

  • Existing content referencing the old Field Glider ID can migrate to the FallPhysics implementation instead of simply breaking.

  • Added a vacuum warning when attempting to deploy a parachute without usable atmosphere.

Electrical Systems

  • Expanded Createch electrical protection beyond the original direct Modern Industrialization implementation.

  • Added a generalized MI-suite machine adapter covering:

    • Modern Industrialization

    • Extended Industrialization

    • Hostile Neural Industrialization

    • MI Tweaks

    • MI Sound

    • Tesseract

    • AppliedFlux

  • Refactored electrical fault handling into a dedicated protection policy.

  • Overvoltage states now track warning, trip, and catastrophic exposure independently.

  • Existing electrical fault state can migrate into the new policy.

  • Electrical trips now require five continuous seconds de-energized before reset.

  • Added explicit commissioning-grace handling.

  • Preserved escalating electrical consequences:

    • 125% rated voltage: warning territory

    • 150% rated voltage: serious trip territory

    • 200% rated voltage: catastrophic territory

  • Added protection-state persistence and trip latching improvements.

  • Added Power Grid transformer integration for progression-controlled portal transformer commissioning.

  • Portal transformer commissioning near a Nether portal now requires the appropriate ELE-05 Heavy Wire Connector.

Compatibility

Added a much broader native compatibility layer for the installed Createch 2 mod stack.

  • Added TFC 4.2.8 / Firmalife creative-tab compatibility.

  • Added TFC Metallum creative-tab compatibility.

  • Added TFC Better Blast Furnace creative-tab compatibility.

  • Added validated TFC registry discovery for metals, rocks, woods, ores, soils, sands, Firmalife materials, and Metallum materials.

  • Added GTCEu protection against invalid sentinel fuels entering boiler fuel generation.

  • Added dynamic GTCEu boiler-fuel filtering for items such as creative/sentinel fuel entries.

  • Added Stellaris fluid-recipe item-result compatibility.

  • Added Survivor's Delight / TFC food-stack compatibility.

  • Added Quark creature spawn-category compatibility.

  • Added repair handling for malformed Create Tracks block tags.

  • Added a Moonlight executable/OS compatibility hook.

  • Added a Power Grid native-backend loading guard.

  • Added a client resource guard for invalid empty resource paths.

  • Added a JEG early-client-tick guard.

  • Added a Werewolves resource-reload thread guard.

  • Added Champions' KubeJS plugin registration through Core.

Stability

  • Expanded runtime validation for the new compatibility systems.

  • Added validation for planetary pressure, radiation, equipment shielding, and environment configuration.

  • Added runtime checks to ensure Mekanism shielding values match Createch's configured planetary equipment values.

  • Added checks for complete planetary environment configuration before gameplay begins.

  • Improved client mixin validation during startup.

Localization

Added Core localization resources for:

  • English

  • Simplified Chinese

  • Russian

  • Spanish

  • Brazilian Portuguese

  • German

  • French

Pressure hazard messages are now supplied directly by Createch 2 Core.

Dependencies

Core 0.8.0 now formally integrates with a larger portion of the pack.

New Core dependencies include:

  • Extended Industrialization

  • Hostile Neural Industrialization

  • MI Tweaks

  • MI Sound

  • Tesseract API

  • AppliedFlux

  • Champions

  • Mekanism

  • Stellaris

  • FallPhysics

Minimum integration versions were also updated for NeoForge, Power Grid, and Sable.

The previous hard dependency on Eternal Starlight Delight was removed from Core.

Removed

  • Removed the old Eternal Starlight Delight recipe-manager performance mixin.

  • Replaced several isolated compatibility assumptions with targeted native compatibility mixins.

Technical

  • Core version: 0.7.60.8.0

  • NeoForge target: 21.1.24421.1.247

  • Packaged JAR entries: 32 → 87

  • Configured mixins: 5 → 25

  • Added dedicated environment, migration, electrical-policy, and MI-suite integration packages.

0.8.0 marks the point where Createch 2 Core moves beyond a small compatibility/performance bridge and becomes the pack's native integration layer for planetary environments, electrical consequences, migration, and cross-mod runtime behavior.

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