Create

Mods
1,785,594 Downloads Last Updated: Sep 26, 2020 Game Version: 1.15.2

File Details

Filename create-mc1.14.4_v0.2.3.jar
Uploaded by simibubi
Uploaded May 9, 2020
Game Version Forge
Size 3.07 MB
Downloads 74,912
MD5 ce635084d001e958eb3a1f718de4c650
Supported Modloader Versions
Forge
Supported Minecraft 1.14 Versions
1.14.4

Changelog

Create 0.2.3  for Minecraft 1.14.4

Bug-Fixes and a few little additions. Have fun!

 

- Added superglue, an alternative to chassis blocks

- Added the Mechanical Plough

- Chassis range visualization now uses the new outline particle

- Written Schematics can now be re-used in Schematic Tables

- Schematic and Quill selection is now smoother and more precise

- Schematics no longer re-render their preview every time they are re-positioned

- Schematic tools now move, rotate or flip the schematic more smoothly

- Fixed Schematics not rendering TileEntities in their preview

- Fixed inconsistent shifting when rotating Schematics with an "odd by even" size

- Schematics can now include entities

- Schematicannons can now print several types of static entities, such as boats, minecarts or item frames

- The creative crate is back on the menu

- Schematicannons can now place belts safely

- Fixed duplication issue with Schematic tables

- Removed invalid Schematic item from creative tab

- Kinetic networks are now aware of movement, such as NBT-item placement, schematic placement and other means of tileentity movement and will reset/reconnect

- Fixed pistons/bearings/etc not being movable by chassis

- Fixed pistons/bearings/etc moving a clone of themselves when attached to the initial block

- Fixed pistons/bearings/etc stopping or losing their structure when loaded incorrectly

- Pulleys can now be moved while extended, moving attached ropes and their own attached structure with them

- Brittle blocks such as ladders/torches/etc can no longer be moved unless their attached block is moved

- Fixed mechanical pistons messing up their kinetic information when changing into a different extension state.

- Fixed inconsistent belt initialization when belts are placed by schematics or structures, causing them to break at random

- Clutches and Gearshifts now await their turn to re-attach when changed, allowing multiple to be used in a network and swapped within one tick without causing components to break.

- Pistons no longer get blocked by their push limit if the blocks pushed are attached to each other

- Fixed Sequenced Gearshift crashing when removing instructions while active

- Fixed deployer not being able to interact with non-living entities

- Chassis range display no longer shows the overlay for non-sticky directions

- Fixed adjustable pulley popping off due to floating point precision issues

- Redstone links no longer cause a redstone update when loaded in

- Redstone links no longer mess up windmill bearings on chunk reload

- Fixed toggle latch acting strangely with input signals

- Fixed inconsistent funnel activation when items are inserted on the same segment

- Fixed redstone links not working properly after movement in a contraption

- Reworked the advancement tree

- Fixed misplaced client code introduced by a ScreenOpener hotfix

- Slots for chance outputs now have a slighly different appearance in JEI

- Filter output amounts can no longer be increased beyond the stack limit

- Fixed flexcrate interface crashing if the block gets removed while open

- Some additions/modifications in texture assets

- Visual rework to Schematic items and their interface

- Fixed typo in Mechanical Press tooltip

- Added missing stonecutter recipe for polished dark scoria blocks

- added ko_kr localization by qkrehf2

- Added it_it localization by Masterlupo

- Mounted Drills now briefly stall a contraption after breaking a block below falling blocks (sand, gravel, etc)

- Mechanical Saws can now harvest Bamboo, Chorus, Kelp, Sugar Cane, Cactus, Melons and Pumpkins

- Fixed harvester position inconsistency when moved vertically

- Fixed saws/drills not hurting entities in some cases

- Fixed saws/drill throwing back hurt entities in weird directions

- Minecart assemblers can now be configured to 3 different rotation modes

- Minecarts with mounted contraptions can now be picked up as an item

- Furnace Minecarts can now be used in the cart assembler

- Fixed displaced coords between contraptions and their mounts, should fix cart structures from disappearing when loaded near chunk borders

- Contraptions no longer render with default yaw if their mount is out of render distance

- Fixed drills and saws throwing entities back by unreasonable distances

- Drills now break columns of falling blocks from top to bottom while moved

- Schematicannons with creative crates no longer require gunpowder to operate

- Creative crates can now be used for infinite item supply and voiding

- Condensed mechanical crafting into one JEI page category, scaling down slots if necessary

- Fixed ploughs trying to break water blocks

- Fixed stationary contraptions getting nudged around by expiring farmland blocks

- Shulker boxes can now be used as portable storage on contraptions

- Added vertical rotation support to buttons, levers

- Fixed certain directional blocks flipping around inconsistently when contraptions rotate by 180 degrees

- Vertical belts no longer pop when rotated horizontally

- Fans, RSCs, basins, stockpile switches, gauges, engines, cranks and many other blocks can now be moved in a contraption

- Cocoa pods can now be harvested by harvesters

- Most of creates technical blocks can now be picked up using a wrench

- Fixed Stockpile switch not reacting to movement.

- Fixed Stockpile switch not reacting to changes to a double container

- Fixed blazing sword taking damage in the nether

- Fixed blazing sword not igniting entities

- Fixed stack overflow when overpowering a RSC from both inputs

- Fixed duplication glitch caused by the deployer

- Fixed crafters not able to return multiple buckets

 

Please submit any Issues you come across on the Issue Tracker.