createvoidway-0.2.7+mc1.21.1.jar
Curse Maven Snippet
What's new
Fixes — Void Node Terminal (multiplayer)
- Dedicated servers can reliably discover nodes again, including the terminal you are using
- Terminal network index now merges SavedData and live memory, and re-registers the opened terminal before listing
- Incomplete frequency setups are no longer indexed; mismatched keys are repaired instead of wiping valid nodes
- C2S terminal packets require an open matching menu or interaction reach (blocks remote list/teleport abuse)
- Teleports validate a real destination terminal before draining void transfer fluid
- Portable terminal lists no longer inject a fake node at the player’s feet
- Portable list/teleport requests must match the bound portable item in hand
- Portable teleport requires the destination terminal to be operational
- Station teleports (node / player / death) now share the same cooldown as portable teleports
- GUI closes when the terminal can no longer operate or is on cooldown
- Custom node names are cleared when a terminal is destroyed
Fixes — Void Fluid Tank
- Side windows always show the end-portal effect; fluid is drawn as a top surface only
Fixes — Networks & sync
- Motors, storage links, teleport pads, and portals keep membership across chunk unload (removed only on destroy / leave network)
- SavedData statics are lazy-initialized and cleared on server stop
- Tank/battery client sync packets use safer enqueue/null handling
- Client pending node/player list caches clear on logout
- Clipboard frequency paste respects Adventure mode (
canInteract)
QoL
- Terminal UI closes after a successful teleport
- Config drain of
0no longer requires fluid present to operate - Unconfigured terminals no longer contribute stress demand
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