Create: Unified Fuels

Unifies liquid fuels across Create addons with tags and balanced fuel values

Create: Unified Fuels

Create: Unified Fuels

Bring your Create addons into one fuel network.

One fuel network for your entire Create factory. Produce diesel, ethanol, gasoline or hydrogen in one Create addon — and use it in compatible engines, burners, trains and fueling systems from another. Create: Unified Fuels connects the fuel systems of popular Create addons without replacing their machines, fluids or production chains. What it does

  • 🔗 Connects fuel systems across supported Create addons
  • ⚖️ Gives equivalent fuels consistent energy values
  • 🔥 Supports engines, Blaze Burners, trains and fueling equipment
  • ⚙️ Keeps every addon's original production chains
  • 🛠️ Fully configurable for modpacks
  • 🧩 Every integration is optional 25 fuel entries · 14 fuel families · 8 supported Create addons

Minecraft 1.21.1 · NeoForge · Create 6.x


More uses for the fuel you already make

  • Connect your machines. Supply compatible engines, burners, trains, and fuel-powered equipment with fuels from other supported addons.
  • Use a consistent fuel balance. Equivalent fuels share energy values regardless of which addon produces them.
  • Put more fuels to work. Version 1.1.0 supports 25 fuel entries across 14 shared families, including renewable fuels, petroleum products, and fuel gases.
  • Configure your modpack. Adjust fuel energy, useful-energy multipliers, burner heat tiers, and individual integrations.
  • Keep your production lines. CUF uses existing addon fluids without adding replacements or changing their production recipes.

Supported addons

Addon What CUF connects
Create: Diesel Generators Diesel, modular, and huge generators; burners, lighters, and lit chemical sprayers. Liquid fuels receive shared energy-based consumption. Fuel gases work in supported combustion tools and burners, not liquid-only generators.
Create: The Factory Must Grow Engines and cylinders, large engines, fireboxes, blast stoves, and flamethrowers. Fuel compatibility follows liquid/gas hardware requirements, with shared energy values and balanced consumption.
Create: TFMG Community Edition The same supported consumer families, adapted to CE's fuel registries and cylinder system. Gas-capable cylinders accept the supported fuel gas families.
Create Crafts & Additions Liquid Blaze Burner fuels with shared burn durations and regular or superheated operation. Native lava and crude-oil uses are preserved.
Create: Liquid Fuel Liquid burner compatibility for both modern and legacy fuel formats, with shared durations and heat tiers.
Create: Steam 'n' Rails Liquid and gaseous train fuels from mounted tanks, with shared burn times. Fuel can be found even when another tank contains water or an unsuitable fluid.
Create: Stuff & Additions Small, medium, and large Fueling Tanks, plus energy-based refueling of compatible equipment. Fractional fuel use is retained, and full equipment does not waste fuel.
Create: Petrochem Diesel and gasoline engines accept supported liquid fuels; gas turbines accept supported fuel gases. Equivalent fuels share the same balance in the same consumer, while native steam use is preserved.

All listed addons are optional. Install whichever ones your modpack uses.

Use either original TFMG or Community Edition, not both: they share the same mod ID. CUF supports both editions, but individual engines still require suitable cylinders and equipment.

From biofuels to industrial gases

CUF 1.1.0 recognizes 25 fuel entries across 14 shared families, supplied by Diesel Generators, TFMG/TFMG CE, Crafts & Additions, and Petrochem:

  • Petroleum and industrial liquids: diesel, gasoline, kerosene, naphtha, fuel oil, and creosote.
  • Renewable liquids: biodiesel, ethanol, bioethanol, plant oil, and seed oil.
  • Fuel gases: LPG, furnace gas, butane, propane, and hydrogen.

Ethanol and bioethanol use one shared fuel family. Plant oil and seed oil also share a family. Available fluids and their production routes depend on your installed addons and enabled recipes.

How the balance works

The same fuel has the same useful-energy value in the same consumer, regardless of its source addon. Different fuels have different energy values, so weaker fuels generally run out sooner.

Different machines retain their own output and efficiency. A fuel therefore does not have one universal runtime in every engine, burner, or train. Refining remains worthwhile, while less efficient fuels and industrial byproducts still have useful applications.

Gas compatibility depends on the consumer. Gas-capable TFMG cylinders and Petrochem turbines accept the supported fuel gases. Liquid-only engines do not. Thermal consumers, compatible fueling equipment, and train fueling support both liquids and fuel gases.

The balance is designed for gameplay with a physically informed energy ordering. It is not a full simulation of combustion, gas pressure, or real-world engine conversions.

Special fluids keep their intended roles

Crude oil remains limited to its native applications. It is not added to CUF's universal fuel pool.

Refinery intermediates, heavy oil, lubricants, acids, and other process chemicals are excluded from ordinary fuel compatibility. Native steam use in Petrochem, napalm and molten slag in TFMG flamethrowers, and existing lava uses remain separate.

Solid fuels are outside CUF's current scope.

Make it fit your modpack

Open Create's config screen → Other Mods → Create: Unified Fuels, or edit:

config/create_unified_fuels-common.toml

The settings screen includes fuel search, liquid/gas filters, separate fuel and integration pages, and a useful-energy preview. Changes can be applied or discarded, and individual fuel groups can be restored to their defaults.

You can:

  • Enable or disable integrations and known fluids.
  • Adjust fuel duration, useful-energy multipliers, and burner heat tiers.
  • Allow or deny specific fuels for supported consumers.
  • Remap known fluid IDs.
  • Configure custom fluid IDs for the Fueling Tank adapter.
  • Open Advanced for the complete configuration.

Restart the world or server after applying changes. A regular /reload does not fully rebuild TFMG's dynamic fuel registries. In multiplayer, gameplay rules must be configured on the server.

When updating to 1.1.0, CUF backs up the common config before migrating unchanged old balance defaults. Customized balance values and enable/deny choices are preserved. Ethanol and bioethanol now intentionally use the shared ethanol balance.

Requirements

  • Minecraft: 1.21.1
  • Loader: NeoForge 21.1.152 or newer within the 21.1 branch
  • Create: 6.0.6 or newer within the 6.x series

Create is the required mod dependency. Supported addons are optional and retain their own dependency requirements, which may require newer Create or NeoForge versions.

This release targets NeoForge. It is not a Forge or Fabric build.

Create: Unified Fuels Team

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