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Create: Train Functionality

> Build on your Create train while it drives. A Functional Fob makes a carriage's blocks real: place and break them, open chests, run machines. Disassemble and your build stays in the world. Early build — back up first. ---
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create_train_functionality-0.1.8.jar

File namecreate_train_functionality-0.1.8.jar
Uploaded
Oct 8, 2026
Downloads
51
Size
459.9 KB
Mod Loaders
NeoForge
File ID
9095691
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-train-functionality-1724970:9095691"

Learn more about Curse Maven

What's new

0.1.8 — 2026-10-07

The first public release since 0.1.2 — everything from the test builds since, in one go. (A 0.1.7 was built and held back; this replaces it.)

Highlights

  • NEW: put a stranded piece back on the rails. Wrench it, put a station into assembly mode, click the track in front of it — it is placed on the run, turned the right way and glued. Press Assemble. Tested end to end: Create assembled pieces lying all four ways.
  • FIXED: your build no longer floats ahead of the train on bends — 3.2 ticks apart before, under half a tick after, in single player. Off on servers, where it measured better without.
  • NEW setting fireGuard (default on). Turn it off for an eternal decorative fire — fire then eats the build again.

Could cost you blocks — fixed

  • A train that was just out of range could be treated as stranded by the wrench, /ctf stranded and /ctf recover, and recovering it duplicated the build, chests and all. Used either before? Check for a duplicate at the coordinates the chat named.
  • Recovering a piece could silently lose plants, carpets and torches while reporting success. Every block is now checked, and the original is kept unless everything landed.
  • Recovering a burning piece brought its fire along. Not any more.
  • Breaking a bogey split your build off its wheels. Bogeys can no longer be broken on an assembled train — same as plain Create.
  • A split could hand one train's build to another carriage. Never seen, now impossible.

Changed

  • Clicking a rail that is not a station's run, while holding a piece, is refused — a train can only be assembled at a station. Click the ground to just get the blocks back.

Other fixes

  • Relocating a train with a wrench no longer spins the build an extra turn (not yet re-checked in play).
  • One failing step no longer crashes the server. It is logged as [CTF FAILSAFE] instead — please send that line.
  • A carriage made buildable twice (seen with createteleporters) is now logged: A SECOND ENTITY FOR AN ALREADY-BUILDABLE CARRIAGE.
  • Several diagnostic log lines gave wrong answers (rail gap, drift direction, absence time, a bogey warning, and false "Please report this" warnings after a split). Fixed. Startup now lists changed settings and dev switches.

Correction: three fixes listed under 0.1.2 — diagnostics resetting on rejoin, the rail gap verdict and the tick order line — were not in that file. They are in this one.

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