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Create Train Autonomy

Automate Create trains for mining, hauling, construction, and other tasks with direct movement control, configurable behaviors, and optional integrations.
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Create Train Automation 1.7 - NeoForge 1.21.1

File namecreatetrainmining-1.7.jar
Uploader
GaboouuGaboouu
Uploaded
Oct 17, 2026
Downloads
50
Size
240.0 KB
Mod Loaders
NeoForge
File ID
9226149
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-train-autonomy-1725661:9226149"

Learn more about Curse Maven

What's new

Create Train Automation 1.7

Fixed

  • Moving mechanical drills now break cobwebs, kelp, seagrass, vines, sculk veins and short grass, fixing Create #8448. The fix applies to all moving contraptions, including trains without an automation controller, and preserves Create's normal drops, inventory collection, fluid replacement and protected-block rules.

Create Train Automation 1.5

Fixed

  • Returning mining trains preserve their portable storage interface connection when holding at the station, allowing base-side cargo extraction. Unloading starts only after the train has stopped and navigation has finished.
  • Added Pause tools when not mining, enabled by default, to pause drills and deployers during return and unloading while leaving storage interfaces active and preserving manual actor settings.
  • The fourth consecutive mining jam sends a chat warning, pauses mining for ten minutes, then sends the train home. The jam count and deadline survive reloads; the train stays at base after unloading until manually restarted.

New

  • Active Train Automation Controllers keep their own chunk loaded and ticking, so automation continues when players travel away. Enabled profiles retain their chunk ticket across server restarts.
  • A moving area around every controlled carriage stays loaded and entity-ticking, allowing drills and deployers to keep working far from players. Old train chunks are released as the train moves; the entire route is not kept loaded.
  • Stopping, errors, player takeover, and block removal release the controller's ticket. Multiple controllers in one chunk keep independent tickets; stale tickets are cleaned up on world load.

Create Train Automation 1.4

Fixed

  • Mining trains that stop making position progress for 5 seconds now back up about 10 blocks and retry automatically, even when the train reports speed while stuck inside blocks. Recovery works in either mining direction.
  • Drills and deployers pause during the retreat and resume with their previous control settings when mining retries. Signal waits, unloaded chunks, slope tool pauses, and a zero mining speed do not trigger recovery.
  • Recovery preserves its remaining retreat distance across controller reloads. If the retreat is also blocked, mining retries from the available position; full cargo still takes priority and returns to the station.

Create Train Automation 1.3

Fixed

  • Compatibility with Create Threaded Trains 1.0.0: railway ticks stay on the server thread, preventing the "Train controls must run on the server thread" error during mining and slope-tool checks. This safety fallback disables parallel ticking for the entire railway network while both mods are installed and logs a one-time warning when active.
  • Unselected train and automation selectors now show "Select a train" and "Select a profile" instead of appearing to select the first available option.
  • The empty profile configuration panel now explains how to choose a profile. Clicking or scrolling can select Mining even when it is the only available profile.

Create Train Automation 1.2

New

  • Ponder scene for the Train Automation Controller. Hold W over the block to see how to open the panel, start a profile, and read the status lamp. The controller is also listed under Create's Railway Equipment category.
  • Slope option for the Mining profile: Pause tools on slopes stops the train's deployers and drills while the train is on a slope. It is on by default and can be turned off in the profile settings.
  • Slope lookahead (blocks) sets how far ahead the controller looks for a slope before pausing the tools (default 8). The state shows Slope: tools paused while this is active.

Changed

  • Final textures for the controller block, replacing the temporary ones. They use Create-style andesite, brass and wood casing, and the screen shows a different icon for each state (inactive, running, waiting, error).
  • Reworked block model with pixel-aligned textures and a 2×2 status lamp on the front of the top cap.
  • New control panel background and icons to match Create's interface.

Fixed

  • The block's hitbox now matches the new model.

Create Train Automation 1.0

Initial release for Minecraft 1.21.1, NeoForge, and Create 6.0.10.

  • Train Automation Controller with train selection, configuration, status, and manual controls.
  • Stationless forward/backward driving, speed control, safe stopping, and Create schedule navigation.
  • Train inventory, station, and supported actor monitoring and control.
  • Persistent profile configuration and train ownership for multiple controllers.
  • Mining automation as the first profile on the general purpose framework.
  • Optional CC:Tweaked control and Railways Additions drive integration.