create_trade_depots-1.2.110.jar
Curse Maven Snippet
What's new
Create: Trade Depots 1.2.110
Haulage Contracts
-
Added Blackline Haulage contracts to eligible salvage depots.
-
Accept a haulage contract to print a physical cargo crate at the depot’s yard or dock.
-
Crates roll size and mass class by contract rank, with their manifest showing destination and physical weight.
-
Deliver the crate to the assigned depot; entering its protected zone completes the contract automatically.
-
Successful delivery pays Spurs, grants corporation reputation, records completion history, removes the contract slip, and clears the delivered crate.
-
Added dedicated haulage crate visuals, Sable physics mass classes, protection, and Jade manifest information.
Depot Setup
-
Added salvage haulage yards and ocean-depot docks.
-
Haulage spawn locations are now configured with the Haulage Spawn Marker: place the admin-only
/givemarker inside a depot’s protected zone, and it saves the location then removes itself. -
Removed the old depot-update command.
Reliability and Compatibility
-
Fixed dedicated-server crashes caused by Sable container access.
-
Hardened haulage and salvage blueprint placement around Toolgun/Sable restoration timing.
-
Fixed crate carving so retained cargo blocks are not removed on later carving passes.
-
Contract-offer renewal now survives
/time setchanges: normal new days still renew offers, while resetting the visible clock cannot strand offers behind an old calendar day.
Upgrade Notes
-
Existing depot, corporation, reputation, and contract data remains supported.
-
Haulage markers are intentionally not shown in Creative tabs or JEI; use
/givefor depot authoring.
This mod has no additional files

