Description
Create Tick Controller
Advanced Performance Optimization for Create Mod
Create Tick Controller is a powerful server-side performance optimization mod that dynamically controls the tick rate of Create mod's mechanical components. Designed for large-scale factory builds and server environments, it prevents TPS drops by intelligently throttling block entity updates while maintaining visual synchronization on the client side.
Table of Contents
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Features Overview
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How It Works
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Performance Benchmarks
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Installation
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Commands Reference
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Configuration Guide
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Technical Deep-Dive
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Best Practices
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FAQ
Features Overview
Core Features
| Feature | Description |
| Global Tick Divisor | Reduce tick frequency for ALL Create block entities at once |
| Per-Type Divisor | Fine-tune tick rates for specific machine types (e.g., only slow down Millstones) |
| Blacklist System | Protect critical machines from global throttling |
| Dynamic TPS Control | Automatic tick adjustment based on server TPS using configurable formulas |
| Emergency MSPT Protection | Safety net that activates when server is struggling |
| Client Animation Sync | Animations visually reflect the actual tick rate — no desync |
| Network Synchronization | All settings automatically sync to connected clients |
Supported Block Entities (80+ Types)
| Category | Examples |
| Kinetics | Belts, Gearboxes, Shafts, Clutches, Gearshifts, Flywheels… |
| Processing | Millstones, Crushing Wheels, Saws, Mixers, Presses… |
| Logistics | Funnels, Chutes, Arms, Ejectors, Packagers… |
| Fluids | Pumps, Pipes, Hose Pulleys, Spouts, Fluid Tanks… |
| Contraptions | Bearings, Pulleys, Pistons, Gantries, Elevators… |
| Redstone | Nixie Tubes, Display Links, Redstone Links… |
| Trains | Stations, Signals, Tracks, Train Controls… |
How It Works
The Tick Divisor Concept
| Game Tick | 1 | 2 | 3 | 4 | 5 | 6 |
| Normal (No Divisor) | TICK | TICK | TICK | TICK | TICK | TICK |
| Divisor = 3 | TICK | SKIP | SKIP | TICK | SKIP | SKIP |
| Divisor | Ticks Executed | Ticks Skipped |
CPU Load Reduction
|
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| 3 | 1 / 3 | 2 / 3 | ~66% |
Key Insight: A divisor of 3 means the block entity only processes every 3rd tick, reducing CPU load by ~66% for that entity type.
Distributed Tick Scheduling
To prevent lag spikes, entities don't all tick on the same frame. Instead, they're distributed using position-based offsets:
Divisor = 4, Four Belt segments at different positions:
| Game Tick | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| Belt A | TICK | TICK | TICK | |||||||||
| Belt B | TICK | TICK | TICK | |||||||||
| Belt C | TICK | TICK | TICK | |||||||||
| Belt D | TICK | TICK | TICK |
Result: Load is evenly distributed across all ticks!
Client Animation Synchronization
The mod uses Mixins to intercept animation calculations on the client side:
Server: Block ticks at 1/4 speed (divisor=4)
↓
Network: Divisor synced to client
↓
Client: Animation speed = originalSpeed / 4
Visual Result: Gears rotate 4x slower, matching actual processing speed
Performance Benchmarks
Test Environment
Hardware: Intel i7-10700K, 32GB RAM, NVMe SSD
Minecraft: 1.21.1 with NeoForge
Create Version: 6.0.8 & 6.0.9Test World: Superflat with controlled factory setups
Benchmark 1: Large Belt Network
Setup: 500 belt segments transporting items in a loop
| Results table | |||||
| Divisor | MSPT | TPS | CPU Usage | Items/sec | Efficiency |
| 1 | 78,5 | 12,7 | 94% | 1000 | 100,00% |
| 2 | 52,3 | 19,1 | 71% | 500 | 50,00% |
| 4 | 38,1 | 20,0 | 52% | 250 | 25,00% |
| 8 | 31,2 | 20,0 | 43% | 125 | 12,50% |
| 16 | 27,8 | 20,0 | 38% | 62 | 6,25% |
Benchmark 2: Processing Factory
Setup: 50 Millstones + 50 Mechanical Presses + 100 Funnels
| Setup: 50 Millstones + 50 Mechanical Presses + 100 Funnels | ||||
| Divisor | MSPT | TPS | Throughput | Notes |
| 1 | 89,2 | 11,2 | 100,00% | Unplayable lag |
| 2 | 58,7 | 17,0 | 50,00% | Noticeable improvement |
| 4 | 41,3 | 20,0 | 25,00% | Full TPS restored |
| 8 | 33,6 | 20,0 | 12,50% | Overkill for this setup |
Benchmark 3: Mixed Factory (Real-World Scenario)
Setup: Complete factory with trains, processing, and logistics
- 200 Belt segments
- 30 Mechanical Arms
- 40 Funnels
- 20 Millstones
- 10 Crushing Wheels
- 5 Train stations with active trains
*Optimized configuration:
| Configuration | MSPT | TPS | Description |
| No mod | 125,4 | 8,0 | Severe lag, unplayable |
| Global divisor = 4 | 45,2 | 20,0 | Playable, slow processing |
| Optimized per-type | 38,7 | 20,0 | Best balance |
| Emergency mode active | 42,1 | 20,0 | Auto-adjusted during stress |
| Example: Optimized per-type divisors | |
| Component | Divisor |
| Belts | 2 |
| Arms | 4 |
| Millstones | 8 |
| Crushing Wheels | 4 |
| Funnels | 2 |
MSPT Reduction Chart
MSPT Improvement by Divisor (200 Block Entities)
125 ─┤ ██████████████████████████████████████████ Baseline
│
100 ─┤ ██████████████████████████████████ Div=2 (-20%)
│
75 ─┤ ████████████████████████████ Div=3 (-40%)
│
50 ─┤ ██████████████████████ Div=4 (-56%)
│
40 ─┤ █████████████████ Div=6 (-68%)
│
30 ─┤ █████████████ Div=8 (-76%)
│
25 ─┤ ██████████ Div=12 (-80%)
│
20 ─┤ ████████ Div=16 (-84%)
├──────────────────────────────────────────────
0 25 50 75 100 125 MSPT
| Divisor | MSPT | Note |
| 1 | 125 | Baseline |
| 2 | 100 | Div=2 (-20%) |
| 3 | 75 | Div=3 (-40%) |
| 4 | 50 | Div=4 (-56%) |
| 6 | 40 | Div=6 (-68%) |
| 8 | 30 | Div=8 (-76%) |
| 12 | 25 | Div=12 (-80%) |
| 16 | 20 | Div=16 (-84%) |
CPU Time Distribution
| Without Mod vs With Divisor=4 | ||
| Category | Without Mod (%) | With Divisor=4 (%) |
| Create Block Entities | 45% | 12% |
| World Tick | 22% | 22% |
| Entity Processing | 18% | 18% |
| Other | 15% | 15% |
| Headroom | 0% | 33% |
Installation
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.x or higher
- Create Mod 6.0+
Installation Steps
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Download the latest release from CurseForge
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Place the
.jarfile in yourmodsfolder -
Launch the game - configuration file will be auto-generated
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Use
/tickcontrolcommands to configure (requires OP level 2)
Commands Reference
Basic Commands
/tickcontrol status
Displays current tick controller status including:
- Global tick/sync divisors
- Active type-specific divisors
- Blacklisted types
- Dynamic/Emergency system status
- Current TPS/MSPT readings
Global Control
/tickcontrol global <1-200> Set global tick divisor
/tickcontrol sync <1-200> Set global sync divisor (network updates)
/tickcontrol reset Reset all settings to defaults
Per-Type Control
/tickcontrol type <TypeName> <1-200> Set divisor for specific type
/tickcontrol type <TypeName> reset Reset type to use global divisor
/tickcontrol list [dimension] List all block entities by type
Example - Slow down only Millstones:
/tickcontrol type MillstoneBlockEntity 8
Blacklist Management
/tickcontrol blacklist add <TypeName> Protect type from global divisor
/tickcontrol blacklist remove <TypeName> Remove protection
/tickcontrol blacklist list Show all blacklisted types
/tickcontrol blacklist clear Clear entire blacklist
Example - Protect Train Stations:
/tickcontrol blacklist add StationBlockEntity
Dynamic TPS Control
/tickcontrol dynamic pause Pause automatic TPS adjustment
/tickcontrol dynamic resume Resume automatic adjustment
Configuration Guide
Configuration file location: config/createtickcontroller-server.toml
Dynamic TPS System
Formula Examples
| Formula | Behavior |
|---|---|
3 * (21 - tps) |
At 18 TPS → divisor 9, at 15 TPS → divisor 18 |
(20 - tps) * 2 |
At 18 TPS → divisor 4, at 15 TPS → divisor 10 |
tps < 15 ? 10 : 1 |
Binary: divisor 10 below 15 TPS, else 1 |
min(20, max(1, (20-tps)*3)) |
Clamped aggressive scaling |
Formula Variables:
tps- Current server TPS (0-20)targetTps- Configured target (default 20)mspt- Current milliseconds per tick
Supported Functions:
min(a, b),max(a, b),abs(x)floor(x),ceil(x),round(x)sqrt(x),pow(base, exp)- Ternary:
condition ? valueIfTrue : valueIfFalse
Emergency MSPT System
Emergency System Behavior
| Step | MSPT | Divisor | Threshold | Recovery | Note |
| 1 | 56 | 1 | 55 | 45 | Above threshold |
| 2 | 58 | 3 | 55 | 45 |
Peak (above threshold)
|
| 3 | 55 | 5 | 55 | 45 | At/above threshold |
| 4 | 50 | 5 | 55 | 45 | Descending |
| 5 | 44 | 4 | 55 | 45 |
Below recovery (decrement)
|
| 6 | 40 | 3 | 55 | 45 | Recovering low |
| 7 | 56 | 5 | 55 | 45 |
Peak (above threshold)
|
| 8 | 50 | 5 | 55 | 45 | Descending |
| 9 | 44 | 4 | 55 | 45 |
Below recovery (decrement)
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| 10 | 40 | 3 | 55 | 45 | Recovering low |
| 11 | 35 | 2 | 55 | 45 | Lowest point |
| 12 | 40 | 1 | 55 | 45 | Stabilizing |
| Divisor: | 1 → 3 → 5 → 5 → 4 → 3 → 5 → 5 → 4 → 3 → 2 → 1 | ||||
| Actions: | Increment when MSPT > 55, Decrement when MSPT < 45 |
Technical Deep-Dive
🧩 Architecture Overview
| SERVER SIDE | ||||
| DynamicTickController (TPS / MSPT Monitor) |
→ | TickControllerManager - globalTickDivisor - typeTickDivisors - blacklistedTypes - shouldTick() |
→ | SmartBlockEntityMixin (Intercepts tick calls) |
| TickControllerConfig (TOML) |
→ | TickControllerManager | ||
| NETWORK SYNC | TickDivisorSyncPacket - globalDivisor - syncDivisor - typeDivisors - blacklist |
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| CLIENT SIDE |
ClientTickManager
- store divisors - getDivisorForType() - getAnimationSpeedMultiplier() |
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| ↓ | ||||
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KineticBE Renderer Mixin
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RotatingInstance Mixin (Flywheel) |
LinearActuator Mixin (Pulleys) |
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Animation Speed = originalSpeed / divisor
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Mixin Injection Points
Server-Side: Tick Throttling
Client-Side: Animation Sync
shouldTick() Algorithm
Memory Footprint
| Component | Memory Usage |
|---|---|
| TickControllerManager | ~2 KB (static maps) |
| ClientTickManager | ~1 KB (mirror of server state) |
| Per-entity overhead | 0 bytes (uses existing position hash) |
| Network packet | ~200 bytes per sync |
Best Practices
Recommended Configurations
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Recommended Config Snippets (TOML)
|
|
| Small / Medium / Large server examples | |
| Small Server (1–5 players, light factories) | |
| Key | Value |
| dynamic.enabled | FALSE |
| emergency.enabled | TRUE |
| emergency.msptThreshold | 55 |
| emergency.recoveryMspt | 48 |
| emergency.increment | 1 |
| emergency.decrement | 1 |
| Medium Server (5–20 players, moderate factories) | |
| Key | Value |
| dynamic.enabled | TRUE |
| dynamic.formula | 2 * (20 - tps) |
| dynamic.minDivisor | 1 |
| dynamic.maxDivisor | 20 |
| emergency.enabled | TRUE |
| emergency.msptThreshold | 52 |
| emergency.recoveryMspt | 45 |
| emergency.increment | 2 |
| emergency.decrement | 1 |
| Large Server (20+ players, mega factories) | |
| Key | Value |
| dynamic.enabled | TRUE |
| dynamic.formula | 4 * (21 - tps) |
| dynamic.minDivisor | 1 |
| dynamic.maxDivisor | 50 |
| emergency.enabled | TRUE |
| emergency.msptThreshold | 50 |
| emergency.recoveryMspt | 40 |
| emergency.increment | 3 |
| emergency.decrement | 1 |
| emergency.maxDivisor | 100 |
Per-Type Optimization Guide
| Block Entity Type | Recommended Divisor | Reason |
|---|---|---|
| BeltBlockEntity | 2-4 | High count, visual impact |
| MillstoneBlockEntity | 4-8 | Slow processing anyway |
| CrushingWheelController | 4-8 | Heavy computation |
| MechanicalArmBlockEntity | 2-4 | Precision needed |
| FunnelBlockEntity | 2-4 | High count in factories |
| ChainConveyorBlockEntity | 2-4 | Similar to belts |
| PumpBlockEntity | 4-8 | Fluid calc intensive |
| MechanicalMixerBlockEntity | 4-8 | Recipe processing |
| StationBlockEntity | 1 (blacklist) | Critical for trains |
| SignalBlockEntity | 1 (blacklist) | Safety critical |
What to Blacklist
Always consider blacklisting:
- Train infrastructure:
StationBlockEntity,SignalBlockEntity,TrackBlockEntity - Redstone timing:
SequencedGearshiftBlockEntity,BrassDiodeBlockEntity - Player interaction:
ToolboxBlockEntity,LecternControllerBlockEntity
FAQ
Q: Will this break my contraptions?
A: No. Contraptions (moving structures) are handled differently by Create and are not affected by this mod. Only stationary block entities are throttled.
Q: Do items get lost on belts?
A: No. Items are still processed, just less frequently. With divisor=4, items move at 1/4 speed but never disappear.
Q: Why do my gears look slow?
A: This is intentional! Client animations are synchronized with the server tick rate so you can visually confirm the throttling is working. This also helps players understand why processing is slower.
Q: Can I use this on a client connecting to a vanilla server?
A: The mod is server-side required. Clients need it installed to see synchronized animations, but the server controls all throttling logic.
Q: Does this work with Create addons?
A: Yes! Any addon that extends SmartBlockEntity will automatically be throttled. You can use per-type divisors for addon-specific machines.
Q: What's the difference between Dynamic and Emergency systems?
A:
- Dynamic: Proactive, formula-based, adjusts based on current TPS
- Emergency: Reactive, threshold-based, safety net for sudden lag spikes
- Both can run simultaneously:
finalDivisor = max(dynamic, emergency)
Q: How do I find the type name for a block entity?
A: Use /tickcontrol list to see all loaded Create block entities grouped by type name.
Create Tick Controller is not affiliated with the Create mod team. Create is developed by simibubi and the Create team.


