tfmgextension-0.3.10.jar
Curse Maven Snippet
What's new
- Added Copper-Zinc Catalyst, Chromium Oxide Catalyst and Sulfonated Resin Catalyst, with distinct cartridge models, crafting recipes, creative entries and English/Turkish names.
- Added Catalyst Holder for Chemical Vats. Right-click with a catalyst to insert or exchange one; Shift + empty hand retrieves it. Breaking the holder returns the installed catalyst.
- Power comes from TFMG electricity or a correctly oriented Machine Input at an absolute speed of at least 64 RPM. Mechanical operation remains available in electricity-OFF worlds. A stalled input does not prevent sufficient electrical power from working.
- Each catalyst supplies its own vat operation ID. Catalysts are reusable and survive save/reload. Losing power pauses catalyst-dependent processing.
- No new chemical reaction chains are introduced in this update. Datapacks can reference the three
tfmgextension:*_catalystoperation IDs in vat recipemachinesarrays. - Updated README and consolidated the full 0.2.x–0.3.x history.
- Right-click a condenser to inspect its coolant and permanently empty the column's coolant tank. Feed, products and reflux are preserved.
- Heat levels 10–14 multiply existing speed by 1.15; levels 15 and above multiply by 1.25. Displayed bonuses round to whole percentages.
- The experimental oxygen/nitrogen and chemical reaction expansion was withdrawn. It is not included in this version.
- Renamed TFMG Butane to Mixed Butane while retaining existing registry IDs for compatibility.
- Added n-butane and isobutane process gases and tank items. Mixed Butane fractionation collects isobutane above and n-butane below.
- Reduced reflux capacity and priority-fill target to 1,000 mB. Existing excess reflux remains recoverable rather than being deleted.
- Coolant capacity remains 8,000 mB.
- Persistent recipe/feed/coolant profiles keep speed and yield consistent across batches, empty tanks, refills and reloads. Returning to the same materials restores the same profile.
- Sum heat sources across the entire area below the tower; round the total. Added heat speed tiers, strengthened later in 0.3.9.
- Fill reflux before exporting top product, including when reflux is installed later.
- Reduced the lower section to two layers. Current complete towers use 2×2 or 3×3 footprints, 3–10 tray layers and 1–3 upper layers, totaling 7–16 blocks.
- Added connected cap corner/edge/center patterns, improved gauge artwork, running sound and subtitles, lit reboiler item appearance and red controller item lights.
- Follow-up: restored the quieter previous shell/tray side appearance while keeping new caps and tray lips; recessed condenser/reflux details to avoid pump-flange overlap.
- Unified feed/top/bottom interactions in one craftable Column Port. Auto mode follows its layer; hold right-click to select a role manually. Legacy port IDs remain loadable.
- Condenser required; reflux optional. Base recovery 50%, or 55–75% with reflux; condenser adds 2–10 percentage points.
- Water adds 10–20% speed; Cooling Fluid adds 25–40%. Nominal fractionation time is 800 ticks per bucket before bonuses.
- Shell edges connect horizontally and vertically; connected top patterns and tray bands retain industrial styling.
- Animated controller gauge and two red/green indicators. Heated reboilers emit light, fire and smoke.
- Distinct condenser/reflux models, reorganized guide/monitor, revised component artwork.
- Direct steel/aluminum/cast iron crafting, matching tank ingredients for shells, screws for pressure vessel plates, shared pipe/valve ingredients and four cardinal copper sheets for Pipe Coil.
- Steel, aluminum and cast iron variants for all column components, with matching recipes, drops and mining tags.
- Connected side panels, tray lips, recessed pipe ports and gray industrial styling.
- Upper section may be one layer; special upper components can occupy any position in that section.
- Completed status/error translations and fixed Turkish-locale translation-key generation.
- Synchronized goggle status and corrected raw translation keys in displays.
- Tank-style automatic layer placement for shells/trays; Shift disables multi-place.
- Sealed repeating block cores to remove gaps.
- Water/Cooling Fluid condenser inlet and coolant consumption; standing reflux reserve and maintenance drain.
- Added no-coolant/reflux-blocked feedback and expanded process stress checks.
- Gradle automatically obtains pinned Create/TFMG jars when missing and verifies their checksums.
- CI checks dependency bootstrap before building.
- Variable 3–10 tray layers and 4,000 mB of buffer per tray; shortening a tower preserves stored fluid.
- Special components depend on section, not fixed corners or facing.
- Generic fractionation recipe catalog, registry-ID fluid matching, construction-time feed filling.
- Compact goggle diagnostics, tray/capacity display, industrial model pass and automated resource/process checks.
- First working multiblock with 2×2/3×3 footprints, LPG feed, propane/top and butane/bottom outputs, Create heat detection and NeoForge fluid capabilities.
- Monitor, recipes, block models, drops and mining tags.
- Initial block/item registries, creative tab and English/Turkish fractionation names.
- Initial development scaffolding; later 0.3.x entries contain the playable implementation.
This mod has no additional files