Create: TFMG Extension

A TFMG addon focused on bug fixes, petrochemistry, chemistry, and expanded industrial production.
Back to Files

tfmgextension-0.3.10.jar

File nametfmgextension-0.3.10.jar
Uploader
MubesaMubesa
Uploaded
Oct 5, 2026
Downloads
121
Size
430.1 KB
Mod Loaders
NeoForge
File ID
9068848
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-tfmg-extension-1724651:9068848"

Learn more about Curse Maven

What's new

0.3.10 — Catalysts

  • Added Copper-Zinc Catalyst, Chromium Oxide Catalyst and Sulfonated Resin Catalyst, with distinct cartridge models, crafting recipes, creative entries and English/Turkish names.
  • Added Catalyst Holder for Chemical Vats. Right-click with a catalyst to insert or exchange one; Shift + empty hand retrieves it. Breaking the holder returns the installed catalyst.
  • Power comes from TFMG electricity or a correctly oriented Machine Input at an absolute speed of at least 64 RPM. Mechanical operation remains available in electricity-OFF worlds. A stalled input does not prevent sufficient electrical power from working.
  • Each catalyst supplies its own vat operation ID. Catalysts are reusable and survive save/reload. Losing power pauses catalyst-dependent processing.
  • No new chemical reaction chains are introduced in this update. Datapacks can reference the three tfmgextension:*_catalyst operation IDs in vat recipe machines arrays.
  • Updated README and consolidated the full 0.2.x–0.3.x history.

0.3.9 — Condenser maintenance and stronger heat bonuses

  • Right-click a condenser to inspect its coolant and permanently empty the column's coolant tank. Feed, products and reflux are preserved.
  • Heat levels 10–14 multiply existing speed by 1.15; levels 15 and above multiply by 1.25. Displayed bonuses round to whole percentages.
  • The experimental oxygen/nitrogen and chemical reaction expansion was withdrawn. It is not included in this version.

0.3.8 — Mixed Butane

  • Renamed TFMG Butane to Mixed Butane while retaining existing registry IDs for compatibility.
  • Added n-butane and isobutane process gases and tank items. Mixed Butane fractionation collects isobutane above and n-butane below.
  • Reduced reflux capacity and priority-fill target to 1,000 mB. Existing excess reflux remains recoverable rather than being deleted.
  • Coolant capacity remains 8,000 mB.

0.3.7 — Stable processing and compact towers

  • Persistent recipe/feed/coolant profiles keep speed and yield consistent across batches, empty tanks, refills and reloads. Returning to the same materials restores the same profile.
  • Sum heat sources across the entire area below the tower; round the total. Added heat speed tiers, strengthened later in 0.3.9.
  • Fill reflux before exporting top product, including when reflux is installed later.
  • Reduced the lower section to two layers. Current complete towers use 2×2 or 3×3 footprints, 3–10 tray layers and 1–3 upper layers, totaling 7–16 blocks.
  • Added connected cap corner/edge/center patterns, improved gauge artwork, running sound and subtitles, lit reboiler item appearance and red controller item lights.
  • Follow-up: restored the quieter previous shell/tray side appearance while keeping new caps and tray lips; recessed condenser/reflux details to avoid pump-flange overlap.

0.3.6 — Ports, recovery and animated machinery

  • Unified feed/top/bottom interactions in one craftable Column Port. Auto mode follows its layer; hold right-click to select a role manually. Legacy port IDs remain loadable.
  • Condenser required; reflux optional. Base recovery 50%, or 55–75% with reflux; condenser adds 2–10 percentage points.
  • Water adds 10–20% speed; Cooling Fluid adds 25–40%. Nominal fractionation time is 800 ticks per bucket before bonuses.
  • Shell edges connect horizontally and vertically; connected top patterns and tray bands retain industrial styling.
  • Animated controller gauge and two red/green indicators. Heated reboilers emit light, fire and smoke.
  • Distinct condenser/reflux models, reorganized guide/monitor, revised component artwork.
  • Direct steel/aluminum/cast iron crafting, matching tank ingredients for shells, screws for pressure vessel plates, shared pipe/valve ingredients and four cardinal copper sheets for Pipe Coil.

0.3.5 — Three materials and flexible upper section

  • Steel, aluminum and cast iron variants for all column components, with matching recipes, drops and mining tags.
  • Connected side panels, tray lips, recessed pipe ports and gray industrial styling.
  • Upper section may be one layer; special upper components can occupy any position in that section.
  • Completed status/error translations and fixed Turkish-locale translation-key generation.

0.3.4 — Assembly, coolant and reflux

  • Synchronized goggle status and corrected raw translation keys in displays.
  • Tank-style automatic layer placement for shells/trays; Shift disables multi-place.
  • Sealed repeating block cores to remove gaps.
  • Water/Cooling Fluid condenser inlet and coolant consumption; standing reflux reserve and maintenance drain.
  • Added no-coolant/reflux-blocked feedback and expanded process stress checks.

0.3.3 — Reproducible builds

  • Gradle automatically obtains pinned Create/TFMG jars when missing and verifies their checksums.
  • CI checks dependency bootstrap before building.

0.3.2 — Variable towers and reliability

  • Variable 3–10 tray layers and 4,000 mB of buffer per tray; shortening a tower preserves stored fluid.
  • Special components depend on section, not fixed corners or facing.
  • Generic fractionation recipe catalog, registry-ID fluid matching, construction-time feed filling.
  • Compact goggle diagnostics, tray/capacity display, industrial model pass and automated resource/process checks.

0.3.1 — Playable Gas Fractionation Column

  • First working multiblock with 2×2/3×3 footprints, LPG feed, propane/top and butane/bottom outputs, Create heat detection and NeoForge fluid capabilities.
  • Monitor, recipes, block models, drops and mining tags.

0.3.0 — Fractionation foundations

  • Initial block/item registries, creative tab and English/Turkish fractionation names.
  • Initial development scaffolding; later 0.3.x entries contain the playable implementation.

This mod has no additional files