stockinstantcraft-neoforge-1.1.0.jar
Curse Maven Snippet
What's new
Stock Instant Craft 1.1.0
This update is mainly about multiplayer, faster syncing, and making the Stock Crafter feel properly instant.
Multiplayer fixes
- Multiple players can now use the same Stock Crafter at the same time. Each player gets their own server-side 3×3 crafting grid, so players no longer see or block each other’s crafting state.
- Items left in the grid are returned to the stock network when the menu is closed. If the network cannot accept them, they go back into the player’s inventory instead.
- Existing items saved inside the old shared crafting grid are migrated once, so updating should not delete anything from existing worlds.
Crafting fixes
- Fast left-click crafting now works without waiting for the previous server response.
- Fixed queued result clicks accidentally triggering a second normal craft.
- The crafting result is recalculated on the server before every craft.
- Crafting directly into the stock network now refreshes the displayed stock immediately.
Stock interaction fixes
- Fixed the short delay after inserting or withdrawing items from the stock network.
- Stock changes are now pushed to every open Stock Crafter connected to the same network.
- Right-click withdrawal is now calculated by the server using the real available amount.
- Right-click takes half of one available stack: for example, 34 items gives 17 and 64 or more gives 32.
- Fixed inconsistent right-click behaviour with items such as furnaces, chests, wool and other items.
- Items that are both stored and marked as craftable by Create can still be withdrawn normally.
EMI improvements
- EMI now includes items from the stock network when checking whether a recipe is available.
- Items already in the crafting grid, player inventory and cursor are also counted.
- Recipes requiring the same ingredient multiple times now calculate the available amount correctly.
- Missing ingredients are listed directly in the recipe-transfer tooltip, including valid alternative ingredients.
Other changes
- The menu title is now displayed as Stock Crafter.
- Reduced unnecessary grid updates and full stock refreshes.
- Added separate development configurations for testing two clients and a dedicated server.
- General cleanup of the old shared-grid implementation.
- Fixed shift-click crafting automatically switching to a different recipe when the original ingredients started running out.
- Shift-crafting is now locked to the recipe it started with
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