Create: Screw It!
Screws, nails and brackets for Create Aeronautics. Fasten blocks together and join Sable physics structures with real, physical connections.
ποΈ Made for Survival
Building contraptions in survival has never been this practical:
- Cheap to craft: screws, nails and brackets are made from iron, nuggets and Create's iron blocks.
- No more rebuilding: attach a door, a wing, a turret or a whole ship section to another structure in seconds, then unscrew it just as fast.
- Make working parts: one screw makes a hinge for flaps, hatches, rotating arms and more, with no extra blocks.
- Nothing gets wasted: every screw, nail and bracket can be taken back out and reused.
- Fits Create's progression: real tools (screwdriver, hammer, saw) in Create's industrial style.
π© Screws
- Hold Right-Click with the Screwdriver to drive a screw in, with a smooth spinning animation, Create sounds and particles.
- Hold Shift + Right-Click to unscrew it.
- 1 screw = a hinge: the two structures can pivot around it and still collide with each other.
- 2 or more screws = the structures are locked together.
- Lengths from 0.4 up to 7 blocks.
π¨ Nails
- Drive nails in with Hammer strikes.
- Shift + Right-Click with the Hammer to pull a nail back out, one strike at a time.
π Brackets
- L-brackets in many sizes, with real screw holes.
- Screw both legs to link the two structures they are attached to.
- A bracket can't be broken while it still holds screws.
πͺ Saw
- Use the Saw to change the length of your screws and nails.
βοΈ Merging structures
- Shift + Right-Click a screw with the Hammer to fuse the screwed structures into one.
π¨ Customization
- Two materials: Industrial Iron and Weathered Iron.
- Dye screws, nails and brackets, in the world or in the crafting grid.
- Place a block on top of a fully driven screw.
- Right-click a screw or nail that hasn't been driven in to pick it back up.
Requirements
- Minecraft 1.21.1 (NeoForge)
- Create 6
- Create Aeronautics (Sable)
Built for performance on large builds, and compatible with shaders.

