createxme-1.0.1.jar
Curse Maven Snippet
What's new
Changelog
All notable changes to Create: RF Crafter (CreateXMe) will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.0.1] - 2026-09-04
🚀 Added
- Wrench & Tool Interaction:
- Added support for instant dismantle and block rotation using the Create Wrench (sneak-right-click to dismantle, right-click to rotate).
- Added compatibility with the Mekanism Configurator (in Wrench mode) via
#create:wrench_pickup. - Added vanilla block tags:
#minecraft:mineable/pickaxe,#minecraft:needs_stone_tool(Andesite), and#minecraft:needs_iron_tool(Brass, Railway, Shadow Steel).
- Energy & State Persistence:
- Dismantling a table (via wrench or pickaxe) now retains stored Forge Energy (FE) and Auto-Craft toggle state inside the item's
DataComponents.CUSTOM_DATA. - Added
MechanicalCraftingTableBlockItemwith tooltip showing stored energy buffer:Energy: X / Y FE(localized in English and Russian). - Block loot tables now use
minecraft:copy_custom_datato preserve state on drop.
- Dismantling a table (via wrench or pickaxe) now retains stored Forge Energy (FE) and Auto-Craft toggle state inside the item's
- Mekanism Tier Installers Out-of-the-Box:
- Integrated Mekanism Tier Installers (Basic, Advanced, Elite, Ultimate) into upgrade tags (
createxme:upgrades/to_brass,to_railway,to_shadow) without requiring manual KubeJS scripts. - Enforced upgrade progression: removed redundant standalone crafting recipes for higher tier tables, encouraging in-world upgrades.
- Integrated Mekanism Tier Installers (Basic, Advanced, Elite, Ultimate) into upgrade tags (
- Documentation & Assets:
- Added official mod icon / favicon (
icon.png). - Added CurseForge badges, download links, and project documentation in
README.md.
- Added official mod icon / favicon (
🛠️ Fixed & Improved
- JEI & EMI Recipe Transfer:
- Replaced static
IRecipeTransferInfowith a dynamicIRecipeTransferHandler(TableJeiPlugin). - Fixed recipe transfer misalignment between dense matrices (JEI, \(W \times H\)) and sparse matrices (EMI, non-empty slots only).
- Fixed red highlight error boxes rendering at
(0,0)in EMI when ingredients are missing: slots are now mapped to their exact physical grid positions \((y \times gridSize + x)\). - Replaced
sun.misc.Unsafereflection with standard JavaFieldreflection for EMI recipe slot accessibility.
- Replaced static
- Automation & Hoppers:
- Blocked
extractItemon the top and side input handlers (topAndSidesItemHandler). Vanilla hoppers and item pipes connected to input faces can no longer siphon uncrafted ingredients out of the crafting grid. - New tables now initialize with
autoCraft = falseby default, preventing premature crafting during grid setup.
- Blocked
- Network Security & Packet Validation:
- Added player distance checks (
player.distanceToSqr(pos) <= 64) toClearGridPacket,ManualCraftPacket, andToggleAutoCraftPacketto prevent unauthorized remote invocation. - Added container menu validation (
player.containerMenu instanceof MechanicalCraftingTableMenu) to verify the player actually has the interface open before processing GUI actions.
- Added player distance checks (
- Block & Code Architecture:
- Fixed
MapCodecserialization inMechanicalCraftingTableBlockto preserve the specific block instance's tier instead of falling back to a staticTier.ANDESITE. - Refactored
MechanicalCraftingTableScreenGUI button positioning into a cleanButtonLayoutrecord, eliminating redundant boilerplate across 4 tiers. - Migrated console error logging in
CreateRecipeAdapterto standard SLF4JLogger.
- Fixed
[1.0.0] - 2026-09-03
🎉 Initial Release
- Initial release of Create: RF Crafter.
- 4 tiers of single-block Mechanical Crafters: Andesite (3×3), Brass (5×5), Railway (7×7), and Shadow Steel (9×9).
- Forge Energy (FE) power system with per-tier capacities, tick consumption, and craft durations.
- In-world right-click tier upgrades preserving inventory, energy, and configuration.
- Top/sides item input and bottom automated output extraction.
- Auto-Craft toggle and manual craft trigger buttons.
- Quick grid clear button
[✕]returning items to player inventory. - JEI recipe transfer integration for Create Mechanical Crafting and vanilla crafting.
- Mekanism-style server configuration via
createxme-common.toml.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

