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Create: Pocket Sized

An addon for Create: Aeronautics which lets you shrink/grow Simulated Contraptions, pick them up as items, transport through dimensions, and much more. Survival-friendly!
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pocket-0.20.1.jar

File namepocket-0.20.1.jar
Uploaded
Oct 11, 2026
Downloads
3
Size
1.6 MB
Mod Loaders
NeoForge
File ID
9125824
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-pocket-sized-1672138:9125824"

Learn more about Curse Maven

What's new

Create: Pocket Sized Alpha v0.20.1 w/ Pym

NEW REQUIREMENTS
- Pehkui 3.8.3 or newer is required.
- Pym 0.3.0 is bundled inside the Pocket jar. No separate download needed.
  It will show up in your mod list as "Pym".
- Client and server must both be on 0.20.1.

PYM
- Swivel bearing heads now count as part of the craft holding the bearing.
- Big performance improvements for large entities near tiny sublevels.
- Simulated's Physics Staff visuals and mechanics now scale with the player using.
- Faster glue lookups when assembling crafts when the limit is forced to large sizes in configs.
- ResizeFollower now takes Entity.

Hot Glue Gun
 - new dynamic model, durability, and recipe = magma cream + super/honey glue

DISPLAY CASES
- You can now tamper-proof your display cases with Super/Honey Glue or the Hot Glue Gun. 
- Only the player who sealed it can open it again, with a Pocket Knife or by punching it with the Hot Glue Gun. 
- Holding a sealing tool highlights cases
- Deploying it can't be done if its sealed.
- Wrench a case to rotate its display by 90deg
- Crafts deployed in the Nether evaporate their water
- Pocketing a craft now takes the entities riding it along
- Pocketed cases are now named after their sublevel if the sublevel has a name via Display Nameplate
- You can't pick up a case bigger than you (must be below 16:1 ratio)
- Deploying a pocketed craft onto a scaled sublevel no longer spawns it a million blocks away
- Creative pick-block on a Pocketed Sublevel case now gives an empty case

RESIZE MECHANICS
- Fixed a crash when the Static Subspace Compressor shrinks a sublevel above 1x
- Fixed crouching on scaled sublevels
- Swivel bearing heads now resize with their craft, and resizing a head no longer resizes its body
- Entities standing on a sublevel now resize with it. Players follow when seated or when holding Ctrl
- Entities spawned by the player while scaled (spawn eggs, boats, armor stands, packages) now start at the player's scale or the scale of the craft you place them on.
- Static Subspace Compressor can now resize living entities
- Entities glow while being resized
- Shrinkray Entities targeting now reaches 16x
- Shrinkray and Compression Cannon beams now scale with the player

MISC
- Pocket Knife durability is now 100
- Clicking through a running Switch Bearing or Switch Piston contraption now interacts with the contraption
- removed Diagram Tile
- removed Herobrine.
- Added Copycat Façade (WIP)
- a bunch more tiny fixes.

CONFIGS
- PVP Scaling is now set by the new Pocket option: pvpScaling.mode (default PERSONAL_ON). Players can be resized by others unless they turn it off in the PSC. ON and OFF force it for everyone.
- pvpScaling.allowPlayersToToggleInPsc, whether players can change PVP Scaling from the PSC (default true).
- resizeEntitiesOnCrafts, whether entities standing on sublevels resize with them (default true).
- detailCutoffRatio, client config to skips particles and shadows on sublevels this many times smaller than you (default 16:1).
- Pym's shrunkBlockLimit now defaults to NO limit. Existing configs keep their values though

SAVE GAMES
- Back up your world before updating please.
- Resized sublevels keep their scale when you update.
- Diagram Tiles become Blueprint Tiles when you update.
- Once saved on 0.20.1, going back to 0.20.0 is not advised. Copycat Façades and case seals may be lost.

KNOWN ISSUES
- Collision can still lag when a large entity stands on a much smaller sublevel
- Pressure plates and similar blocks on 1/32 crafts don't react to 1x players
- Scaled Contraptions (native Create ones, like the Mechanical Bearing) have no collision.
- Sometimes growing a sublevel to giant size rapidly in tight spaces can cause the kraken to attach.
-

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