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Create: Pipe Connector

Create: Pipe Connector removes the tedious part of routing Create fluid pipes. Select two pipes and the mod fills the shortest valid route between them, so you can build faster and with less manual placement.
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Create: Pipe connector 1.2.0 for mc1.21.1

File namecreatepipeconnector-neoforge-1.21.1-1.2.0.jar
Uploader
javilulijaviluli
Uploaded
Aug 15, 2026
Downloads
1.0K
Size
410.8 KB
Mod Loaders
NeoForge
File ID
8650847
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-pipe-connector-1610354:8650847"

Learn more about Curse Maven

What's new

Create: Pipe connector 1.2.0

Summary

  • Added a unified manual tool for anchors, pumps, and copper casing.
  • Added material access from carried vanilla shulker boxes.
  • Improved route interactions with inventories, machines, terminals, and held items.
  • Added configurable cascading construction animations and previews.
  • Improved the radial menu, controls HUD, and material indicators.
  • Fixed anchor, freecam, manual undo, and pump direction issues.
  • Improved missing-material feedback with sound, pulse, and movement.
  • Optimized route calculations, preview rendering, and material handling.

Gameplay Changes

  • Added a unified manual tool for anchors, mechanical pumps, and copper casing, selected from the radial menu and used with the same contextual control.
  • Added chronological undo for manual route edits, allowing the latest anchor, pump, or casing mark to be removed with one control regardless of its type.
  • Added an optional setting that lets manual pumps and casing marks guide the route as anchors without changing their placement behavior.
  • Added direct access to pipe and pump items, plus copper casing availability, inside carried vanilla shulker boxes.
  • Added a client option to disable shulker material access; loose inventory items always remain the first source consumed.
  • Added cascading construction with configurable 50-1000 ms delay, optional zoom, complete-route preview, and next-piece preview settings.
  • Added contextual route interactions: a pipe is required only to start, while the active preview remains available after switching held items.
  • Preserved normal use of chests, shulker boxes, Create machines, AE2 terminals, and other inventory blocks while routing.
  • Added air confirmation, selected-pipe confirmation over normal blocks, and Shift + right-click as an explicit confirmation override.
  • Kept active routes paused instead of cleared while inventory and configuration screens are open.
  • Added a short error sound when placement is rejected because required materials are missing.

Optimizations

  • Counted direct inventory and shulker materials in shared passes while retaining inventory-first consumption.
  • Cached repeated route plans and reused preview geometry and render paths across the normal, construction, and zoom previews.
  • Limited the controls HUD to actions that are relevant to the current route and split long control rows before reducing text size.
  • Scaled the radial menu automatically on displays with limited vertical space.
  • Simplified payloads, route-state helpers, render parameters, enum methods, and repeated block-state lookups.
  • Removed unused constants, overloads, imports, payload classes, and other dead code found during the project-wide cleanup.

Bug Fixes

  • Fixed route previews being cleared when the player stopped holding the selected pipe.
  • Fixed inventories, modded terminals, machines, and shulker placement being blocked by route confirmation.
  • Fixed selected-pipe confirmation being lost after restoring normal block interaction priority.
  • Fixed anchor and freecam combinations recalculating routes from stale or inconsistent targets.
  • Fixed undo stopping at an anchor when manual pumps and casing marks were also acting as route anchors.
  • Fixed manual pump direction not following the shared reverse-pump setting.
  • Fixed missing-material feedback highlighting the wrong material source or destabilizing the rest of the HUD.
  • Fixed the Pipe Connector OFF message failing to appear and fixed the status text briefly returning at full opacity when its fade ended.
  • Fixed construction settings and previews not updating consistently while an animated route was already active.
  • Fixed overlapping construction previews remaining visible after their corresponding pipe pieces were placed.
  • Fixed the copper casing availability check/X by using the dedicated Minecraft 1.21 beacon sprites.

API Changes and Additions

  • Added focused feature packages for manual route actions, shulker material access, interaction resolution, status feedback, and missing-material alerts.
  • Added synchronized per-player shulker preferences so servers consume stored materials only when the owning player allows it.
  • Added client configuration entries for shulker access, manual support anchors, cascade delay, zoom animation, full-route preview, and next-piece preview.
  • Consolidated manual route history and pump direction payloads around shared action models.
  • Added concise Spanish Javadocs to the new and changed gameplay, networking, rendering, configuration, and material classes.

Art Changes

  • Refined the radial menu layout, title hierarchy, selected-option description, background opacity, and responsive scaling.
  • Added a permanent central manual-tool indicator and direct left/right cycling without opening another radial category.
  • Simplified pump and casing disabled options with Minecraft item icons and removed pump direction from the radial menu in favor of R.
  • Reworked the materials HUD to separate required, inventory, shulker, and reserved counts with consistent colors and spacing.
  • Added stacked, color-preserving shulker icons with overflow counts and a compact casing availability indicator.
  • Added a subtle shake and color pulse to missing-material feedback while keeping all other material values stable.
  • Added a Pipe Connector ON/OFF status message that appears immediately, remains readable, and fades out smoothly.
  • Added a smoother overlapping zoom and settling effect to progressive route construction.

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