Description
Create Nuclear Armaments
Nuclear munitions for the Create ecosystem on Minecraft 1.21.1 / NeoForge.
This addon expands Create with placeable nuclear charges and optional big-cannon munitions. Detonations are built as a full presentation: a rising mushroom column, shock skirt, crater excavation, edge fracture, and fallout-driven terrain conversion. When Create Nuclear and/or Create: New Age is installed, soft radiation hooks are enabled so blasts can interact with those mods’ radiation systems rather than remaining purely cosmetic.
What you can build
Placeable charges (T1–T3) are the core gameplay loop with Create alone. They are intended as staged devices: activate with redstone for a long fuse (about 30 seconds), or use TNT / blast chaining for a short fuse (about 5 seconds). Flint and steel will not ignite them. Higher tiers increase yield, crater size, and residual radiation figures shown in tooltips.
With Create Big Cannons, nuclear HE shells become available. With CBC Military Supplement, nuclear bombs, rockets, and torpedoes are added as well. These munitions also use a three-tier progression and are assembled through Create sequenced assembly once the Super Enriched Uranium Billet feedstock is available. CBC-family projectiles still require a proper fuze to detonate as designed.
Feedstock and crafting
The shared intermediate is the Super Enriched Uranium Billet, produced by sequenced assembly on a mechanical belt line.
* Create Nuclear path: brass-based assembly using enriched yellowcake, uranium fluid, lead, and Create components. * Create: New Age path: brass-based assembly using thorium, nuclear fuel, overcharged metals, and lava filling. * Create-only fallback: when neither nuclear-material mod is present, a longer nether-star sequenced recipe produces the billet. Matching TNT-based sequenced recipes craft T1–T3 placeable charges so the billet still has a clear sink. These Create-only recipes are disabled as soon as Create Nuclear or Create: New Age is loaded.
Incomplete billet items use Create’s sequenced-assembly item type and are omitted from the creative tab.
Soft loading and optional integrations
Beyond the loader, Create 6.x is the only hard content dependency. Optional mods unlock content and systems without hard-crashing when absent:
Create Nuclear — preferred billet ingredients and radiation effect integration. Create: New Age — alternate billet / munition recipes and radiation poisoning / pulse behavior (requires ESL when New Age is used). Create Big Cannons / CBC More Shells — register shell, bomb, rocket, and torpedo content only when present. Sable (Create Aeronautics physics) — structure / sub-level aware blast, radiation, and FX distances; primed charges can remain on moving structures. Sable Companion is bundled.
Presentation and configuration
Items and blocks use Create-style Shift tooltips summarizing nuclear yield, crater radius, radiation zone, and lingering radiation duration. Fallout lava generation is server-configurable viafor packs that want less molten aftermath.
Dependencies
Required: Minecraft 1.21.1, NeoForge, Create 6.x
Optional: Create Nuclear, Create Big Cannons, CBC Military Supplement, Create: New Age (+ ESL), Sable
Gameplay notes
CBC-family projectiles require a proper fuze to detonate as intended. Bedrock-tier unbreakable blocks are preserved; the blast core can clear obsidian-tier blocks. Higher tiers are materially expensive and may impact client performance and audio load. This is an early 0.1.x release; balance values and APIs may change between versions. A test world is recommended for first evaluation. Parts of this project were developed with AI assistance!!!





