createnetworking-0.1.6.jar
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Create: Networking 0.1.6
Economics UI & Reliability Patch
While continuing to work with Economics Part II and preparing a proper showcase of the new systems, I noticed a few more issues and rough edges that I did not want to leave unfixed.
The showcase itself is taking a little longer than expected, but in the meantime I decided to release these fixes and improvements separately rather than holding them back.
Economic Controller
The Economic Controller received another round of UI polish.
Improved UI scaling
The Controller interface now scales much more naturally with Minecraft's own GUI Scale setting.
- Improved sizing in both windowed and fullscreen mode
- Controller UI is slightly larger and easier to read
- Extremely large GUI settings will still shrink the interface when necessary
- Mouse interaction remains aligned with the scaled interface
The translucent background is now rendered independently from the menu itself and always covers the complete game viewport.
This fixes the smaller black rectangle that could previously appear around scaled menus.
Overview
- Removed the floating health/status text from the top of the interface
- Improved spacing around the Connected Devices section
- General layout cleanup
Branding
- Improved vertical alignment of the Bank Identity controls
- Repositioned CN preset buttons
- Improved spacing inside Network Distribution
- Fixed controls overlapping neighboring panels
Market
The Market interface received several layout improvements:
- Category counts are now displayed directly in the section header
- Warehouse item counts are displayed directly beside the Warehouse title
- Simplified pagination such as
1 / 2and2 / 16 - Improved Category Editor layout
- Category icons now have their own dedicated area
- Shortened helper text to prevent overlapping buttons and borders
- Improved Listing Setup layout
- Improved Price & Category layout
Warehouse inventory synchronization introduced in the previous hotfix remains in place.
Storage
The Storage interface has been cleaned up considerably.
- Improved Selected Node layout
- Shortened Stock Link status information
- Relay nodes now display more appropriate information
- Child count and stored item count no longer overlap controls
- Improved spacing around Refresh, Detach Node and Clear Roots
- Storage information is now synchronized directly to the open Controller interface
This makes the Storage Tree much more reliable after reconnecting or replacing an Economic Controller.
Economic Link
The Economic Link interface received a larger cleanup.
- Improved overall scaling
- Better behavior between windowed and fullscreen mode
- Child connections now display 3 entries per page
- Added a dedicated Stock Link section
- Improved Network Status layout
- Removed several overlapping status/help texts
- Cleaner pagination and spacing
The underlying Economic Link hierarchy and storage functionality remain unchanged.
Pickup Stations / Order Interface
Renaming Pickup Stations through the Economic Controller now also updates the physical display on the corresponding Order Interface.
For example:
Pickup Station 01 → Main Hall
will now also show Main Hall directly on the in-world Order Interface.
Names are restored again after loading the world, including interfaces that were not loaded when the rename originally happened.
The Order Interface UI itself also received improved scaling for different Minecraft GUI settings.
Trade Terminal
A few smaller visual adjustments were made:
- Improved category icon alignment
- Slightly reduced some sidebar icon sizes
- Shopping Cart quantity indicator moved into a cleaner position
- Shopping Cart header icon adjusted
- Pickup Station marker resized and recentered
The Trade Terminal's overall interface size was already working well and has intentionally not been changed.
Additional fixes
- Improved fullscreen behavior for several Economics interfaces
- Fixed UI backgrounds being incorrectly scaled together with their menus
- Various text alignment and spacing improvements
- Additional small visual cleanup throughout Economics Part II
Known Notes
Create: Networking is still in beta and Economics Part II contains a lot of interconnected systems.
Replacing an Economic Controller can currently create fresh Controller-side configuration state, so some Market configuration such as listings may need to be configured again after replacing the block.
I also found a few smaller edge cases while testing that are not critical enough to delay this patch and will be addressed separately.
Thank you for testing Create: Networking!
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