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Create: Networking

Adds Create-style rotational network limiters, contract anchors, and overload protection for shared power systems.
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createnetworking-0.1.3.jar

File namecreatenetworking-0.1.3.jar
Uploader
OrdoviciumOrdovicium
Uploaded
Jul 22, 2026
Downloads
142
Size
11.4 MB
Mod Loaders
NeoForge
File ID
8490349
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-networking-1604105:8490349"

Learn more about Curse Maven

What's new

# Create: Networking 0.1.3

## Economics Update Part I - Banking Infrastructure (Beta)

Version 0.1.3 introduces the first major economic layer for Create: Networking.

### Banking

- Added the ATM with account access, deposits, withdrawals and transfers.
- Added secure bank-card issuance through connected ATMs.
- Added blue, green, burgundy, black and white blank bank cards.
- Issued cards are tied to their owner and bank network.
- Replacement cards invalidate older issues.
- Copied or stale cards are rejected by the server.
- Added configurable ATM branding, logos, wordmarks and physical screen assets.
- Added receipts and physical Network Credit notes and coins.

### Economic Controller

- Added the Economic Controller as the center of a banking network.
- Added account, balance, reserve and connected-device management.
- Added Dashboard, Screens, Devices and Diagnostics views.
- Added ownership protection with administrator access for server management.

### Economic Links and Display Boards

- Added Economic Links for selecting and binding Create Display Board screens.
- Multiple separate screens can be connected through one link.
- Connected screens receive stable IDs and custom names.
- Added temporary screen identification such as SCREEN 01.
- Added Bank Status, Cash Reserve, Device Status and Screen Label output modes.
- Added screen, link, structure, power and controller-conflict diagnostics.
- Added protection against multiple controllers writing to the same screen.

### Recipes and Polish

- Added recipes for the ATM, Economic Controller, Economic Link and all blank bank cards.
- Added a dedicated Network Connector recipe using Copper Wire, Brass Sheets, an Electron Tube and a Precision Mechanism.
- Reworked the Limiter Controller recipe around Zinc Wire, Brass Sheets, an Electron Tube and a Precision Mechanism.
- Reworked the Compact Fuse recipe. It now contains an integrated zinc fuse element and no longer requires a pre-built Copper Fuse.
- Increased the Zinc Sheet size in the inventory view.
- Updated the public mod name and description for the Economics Update.

### Existing Networking Systems

The release continues to include mechanical network limiters, contracts, compact branch protection, connection tools, display integration and diagnostics foundations from earlier beta versions.

### Beta Notice

Create: Networking remains in beta. Back up important worlds before updating, especially on multiplayer servers. Internal economic data formats and balancing may still change before version 0.2.0.

### Coming in 0.1.4 - Economics Update Part II

Part II is planned to expand the economic network with:

- Vault-linked commodity inventories
- Configurable exchange rates and market prices
- Buy and sell spreads
- Price history
- Colored market movement displays
- Adaptive market layouts and text-based charts
- Trade terminals
- Economic Controller backbone links
- Optional local, regional and global markets

Exchange rates and commodity trading are intentionally not part of 0.1.3.

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