create_nested_factory-1.5.2.jar
Curse Maven Snippet
What's new
- Factory Passages support Simulated/Sable moving structures. Entry and return positions, orientation, and velocity follow the current carrier, with both world and carrier collision checks.
- Passage sessions survive temporary loading or migration and can wait for the carrier after login. Pending teleport positions follow the carrier until acknowledgement, and re-entry protection ends after an actual departure.
- Assembly and disassembly must move both passage halves together. Passage identity, binding, and placement order survive relocation.
- Set a passage marker with a main-hand item or clear it with an empty main hand. Marker clicks neither toggle the door nor consume the displayed item.
- Adds a persistent factory directory and
/cnfcommands for aimed inspection, room lists, modes, descendants, binding copies, and space deletion, with UUID completion. - Operators can copy an existing room binding or incrementally delete an idle room without descendants. Deletion resumes after restart, frees its slot only after cleanup, and permanently retires the old UUID.
- Fixes duplicate geometry and out-of-range UVs at model position
[9,4,3], which caused incorrect cyan-blue texture sampling.
This mod has no additional files

