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Create: Motorsports

Realistic car simulator for your Sable / Aeronautics vehicles so that driving can feel more like a racing sim!
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Description

Create: Motorsports

This mods adds more vehicle content to Sable / Aeronautic's offroad.

An updated set up video as well as updated version will be added really soon, stay tuned!

Motorsports is still in development. We have been testing the beta version in our Discord server (join here!) for several months, and there is no reason to delay the release any further, so that we can put all the time we need into making the planned features awesome.

Keep in mind that future updates might "break" the cars you make now, as we work to integrate the drivetrain simulations with the Create shaft network to make the connections more physical. But theres no reason it will break your world, so it is safe to build cars until this feature is ready.

The goal is to make building/assembling the car a whole experience, where a lot of the decisions made there end up affecting the finished car. For example, right now you just set the driven axle on a menu, as well as set the steered axle, and choose on a menu which differential to use. We plan for this all to be part of the building process later, to feel like a Create addon more.

The biggest focus first was on being able to drive the car with improved physics, and RACE! We will be organizing races very soon, so please join our discord if you are interested

What is currently simulated to make the driving feel so different in this mod?

And there is so much planned on top of this!

Tires

  • Four different physics models for tires, so we can experiment with the best ones: TMeasy, Pacejka, Fiala and Arcade
  • Load sensitivity, combined grip when braking or accelerating through a corner
  • Different behavior (data driven so you can override it easily) on road, dirt, gravel and sand, and rain/dry
  • Thermal tire model is off by default for now because it needs to be worked on

Suspension and steering

  • Suspension spring and damper at every wheel, sized from the car's own weight. Its modeled around real ones in order to feel better when racing, so we are also working out a 'Terrain Assist' that will enable to car to go up blocky terrain with a realistic suspension. Needs lots of work
  • Ride height, track width, camber, steering lock and Ackermann steering
  • Brakes, with ABS

Drivetrain

  • Engine torque curves, flywheel inertia, idle, stalling, an electric starter and bump starts
  • A clutch, and manual or paddle-shift gearboxes (CVT and other gearboxes planned), with rev matching on downshifts
  • Open, limited-slip and locked differentials

Driver aids: traction control, steer assist, terrain assist, cruise control, engine modes with an overtake boost, and a diff mode for toggling a different differential setting to aid in drifting.

Aero: There are downflap blocks you can add to the car, although much of the downforce is currently faked to resemble the underside of an F! car. So Drag and downforce are modeled but need work to make this much more advanced

Scale: cars are built about twice real size (1.95 blocks: 1 meter). You set the "design mass" based around what Sable mass the car ends up being built to, then the physics scales around that

All of the specs are contained in a datapack file, so if you want to add a different type of engine, tire, gearbox, suspension set up, just ask for help in our discord. You can provide your own art and have whatever parts you want! That is the goal we are working towards with every car part, its just only available for some now.

Other features

  • Trucking / towing content, with more to come there!
  • Lap gate block lets you race against a ghost or others! See the video on that

Compatibility

Cross-compatibility is planned, especially with the overall Create shaft network, but doesn't exist yet. For now a car needs our engine, our suspension and our steering wheel. Our tires will work best, but there is default behavior if you put a tire on from another mod. Ask for help if you want a different tire with the same specs as the racing slicks.

Because of the thousands and thousands of car parts out there, this mod encourages you to make, and even publish, your own resource and data packs. Ask for help in our Discord if you need it.

Planned

  1. A shaft network in place of the wireless connections, so building a car feels like playing Create
  2. Motorcycles: a single-wheel suspension, a tire model for leaning, gyroscopic torque modeling, and a balance assist
  3. Easier to select difficulty settings: easy, medium and hard
  4. Improved aerodynamics
  5. Electric and hybrid powertrains, with regenerative braking
  6. Cars made of more than one body, for articulated vehicles and mechs
  7. A setup program on the steering wheels to pair with the intial building of the car and complete the whole experience
  8. More drivetrain detail: a soft rev limiter, clutch heat, launch control, automatic shifting, and fuel with weight
  9. A lot more

Create: Motorsports Team

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