create-more-girder-2.2.0-forge
Curse Maven Snippet
What's new
Version 2.2.0
Added
- Added a configurable server-side toggle (
girder.createGirderPlacementSystem) to switch between CMG's girder placement behavior (sticky TOP/BOTTOM connectors, no beam-to-pole collapse) and base Create's standard girder behavior. Defaults totrue(base Create rules). Syncs to clients on server join. - Added Russian (ru_RU) translation by savereks.
Changed
- Renamed all "Beam" display names to "Girder" (e.g. "Andesite Beam" → "Andesite Girder"). Block and item IDs are unchanged, so existing worlds, schematics, KubeJS scripts, and datapacks are unaffected.
Fixed
- Fixed copycat girder mimic rendering for blocks that have no
cullfacequads (e.g. Foxy's Mod glowing blocks), multi-layer translucent blocks, and emissive/glow-shell blocks. Each render layer now draws on its own pass with correct brightness and alpha blending, matching base Create's copycat step behavior. - Fixed iron bracket sharing the same crafting recipe as the metal bracket.
- Fixed a mixin remap issue causing incorrect behavior and oversized mod file size.
Migration
- The new default (
createGirderPlacementSystem=true) makes CMG girders behave like base Create's metal girder. Builds relying on sticky brackets or persistent horizontal beams will degrade lazily (brackets cleared, beams collapsing to poles) on their next neighbor update. To keep the old CMG behavior, setcreateGirderPlacementSystem=falseinserverconfig/createmoregirder-server.tomlbefore opening an existing world.
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