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Create: Liquid Blueprints

Allows Schematicannons to place fluids when building schematics.
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Create: Liquid Blueprints 1.1

File namecreateliquidblueprints-1.1.jar
Uploader
swzoswzo
Uploaded
Aug 14, 2026
Downloads
19
Size
293.1 KB
Mod Loaders
NeoForge
File ID
8646648
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-liquid-blueprints-1650938:8646648"

Learn more about Curse Maven

What's new

Changed

  • Liquids (full liquid blocks and waterlogged blocks) are now printed in a dedicated pass at the very end of a schematic, after every other block has been placed. This stops water from breaking redstone and neighbouring blocks that are still being printed.
  • Liquids placed by the cannon no longer flow while the cannon is printing. Each placed liquid is frozen in place, so a print comes out the same way every time and does not depend on surrounding water. As soon as a player (or anything other than the cannon) modifies a block next to a placed liquid, it behaves like normal liquid again.
  • Water and waterlogged blocks are no longer placed in the Nether (or any ultra-warm dimension). Water blocks are skipped entirely, and waterlogged blocks are placed dry. Lava and other liquids still work there.
  • The creative schematic deployer (SchematicPlacePacket) now uses the same fluid-aware placement, so it also waterlogs and freezes liquids correctly.

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