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Create: Lanterns

Create: Lanterns brings the Lantern Corps to Minecraft, with unique rings, powers, constructs, flight, and a new way to craft rings and build constructs using Create and Aeronautics.
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createlanterns-alpha-20.5.jar

File namecreatelanterns-alpha-20.5.jar
Uploader
MrXeonMrXeon
Uploaded
Oct 25, 2026
Downloads
722
Size
2.8 MB
Mod Loaders
NeoForge
File ID
9318405
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-lanterns-1752310:9318405"

Learn more about Curse Maven

What's new

20.5

Changes since 17.6

New

  • Display Case: Display rings with gold, silver or black frames and a cushion in any dye color. Only the person who placed the ring can remove it, and only the person who placed the case can break it.
  • Terry the Battery: A creative- and command-only Lantern that charges any ring without running out.
  • Helmet of Light: A helmet of light forms around your head while a lit ring lets you breathe underwater.
  • Lost Rings: Rings left lying around return to their bearer or seek someone worthy.
  • Construct Lighting: Glowstone, torches and other lamps on constructs and moving Aeronautics ships illuminate the surrounding ground.
  • Curios Support: Equip rings in Curios' two ring slots.
  • New Client Settings: Skin Tight Suits, Tall Rings and Masks, which removes masks from all suits.
  • Central Power Battery Command: Operators can use /createlanterns battery spawn <colour> to spawn a small Central Power Battery of the chosen light.

Changes

  • Lantern Handling: Lanterns can only be picked up, not broken or destroyed. Carry them in your offhand by their handle, and they will be placed where you die.
  • Lantern Interaction: Doors, trapdoors and fence gates can still be opened while carrying a Lantern.
  • Ring Charging: Lanterns only charge rings of their own light, and each equipped ring maintains its own charge.
  • Central Power Batteries: Batteries resemble oversized Lanterns with brass rims and chain handles. They come in three sizes with ranges of 64, 128 and 256 blocks, charge only their own light's Lanterns and rings, and require no fuel.
  • Ring Positioning: Worn rings now sit flat on the hand with the signet facing outward, including in first person.
  • Construct Interactions: Anyone can use chests, beds and other blocks on constructs. Beds made of hard light function like real beds.
  • Will's Fist: Damage increased from 7 to 12, hits everything within 2 blocks of its path and has a larger impact.
  • Construct Identification: Goggles now show which light owns a construct.
  • Ring Transfer: Passing on a ring or releasing its bond requires a second use and plays a soft chime.
  • Creative Blocks: Creative-only blocks can no longer be converted into hard-light constructs.
  • Increased Ring Requirements: Each additional ring from a Corps you've already had requires 4x as many deeds to obtain. A third ring requires 16x the original amount.
    • Config Option: calling.anotherRingTimes
    • Set to 1 to disable the increased requirements.

Fixes

  • Construct Duplication: Fixed majority of exploits allowing constructs to be duplicated or converted into real blocks. [Display case ring dupe still possible]
  • Physics Assemblers: Physics assemblers no longer affect constructs.
  • Slime Balls: Slime balls can no longer attach constructs to other objects.
  • Detached Parts: Parts separated from a construct remain hard light.
  • Dismissed Constructs: Fixed an issue causing dismissed constructs to explode.
  • Server Crash: Fixed a server crash when a construct disappeared.
  • Portal Handling: Mobs being held and sent through a portal are now released correctly.
  • Old Saves: Items previously stored by the old offhand-carrying system are returned when loading old saves.