Create: Illicit Factory

Illicit Factory is a Create mod addon that adds recipes and processes to create illicit substances to be consumed for effects, or sold to villagers to make money!

Illicit Factory

A Create add-on about building the supply chain nobody wants next door.

Illicit Factory adds a drug production pipeline onto Create. You dig up a handful of new ores, run them through the machines you already know: Millstones, Mixers, Presses, Encased Fans, etc... and turn raw rock into finished product. Do it by hand in a grimy little shack, or go full cartel and automate the entire line end to end. That part's up to you.


Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.228 or newer
  • Create 6.0.10 or newer

What can i make??

Note: This mod is a work in progress. New products will be added over time. Recipes, effects, and balance are subject to change.

Right now, everything funnels into three tiers of product. Same idea, escalating effort and payoff.

Crystal Meth

The base line. Solid speed and a strength kick, but it comes with the shakes: expect some nausea and hunger on the side. Cheap to run once your ore supply is going, and the thing you'll be cranking out by the stack.

Blue Crystal

Purer, stronger, no downsides. Better speed, better strength, and a haste buff on top. Making it means diverting your line through a rare blue catalyst and cranking the heat way up. These can also be sold for quite a bit more to villagers for a bigger payout.

Obsidian Crystal

Takes finished Blue and re-forges it with an obsidian dust and lava mixture. You get everything Blue gives you plus a resistance buff.

Each tier can be bagged into a baggy (5 doses at once) for a longer, one-level-stronger hit, and packed into a storage block so a chest full of product doesn't eat your whole inventory.


The pipeline

Nothing drops ready-made. You build up to it.

1. Dig for the raw materials

Four new ores spawn underground, each in stone and deepslate flavors:

Ore Gives you Used for
Halite Salt (+ Rock Salt) the backbone reagent, in nearly everything
Sulfur Sulfur Powder acid
Phosphorite Raw Phosphorus the reactive core of the precursor
Azurite Azure Catalyst the rare key to the Blue line

Salt is renewable even without mining - boil a Basin of water over a Blaze Burner and you'll cook it right out.

2. Refine the reagents

This is where Create earns its keep:

  • Salt - mill Halite Ore or Rock Salt on a Millstone.
  • Sulfur Powder - mill Sulfur Ore.
  • Red Phosphorus - mill Phosphorite into Raw Phosphorus, then wash it under an Encased Fan blowing through water. (Bone meal washes into Red Phosphorus too, if you'd rather farm skeletons than dig.)
  • Azure Catalyst - run Azurite Ore through Crushing Wheels, then fan-wash the crystals.
  • Acid - heated Mixer: Sulfur Powder + water. Comes out as a fluid you'll pump around.
  • Lye - heated Mixer: Salt + water.
  • Precursor Solution - the heart of the operation. Heated Mixer: Red Phosphorus + Lye + Acid.

3. Cook the product

  • Crystal Meth: press the Precursor and Salt together over heat into a Crude Crystal, wash it (fan or a water bucket by hand), then press it into the finished crystal.
  • Blue Crystal: same idea, but you throw the Azure Catalyst into a superheated press. Follow the wash-and-press from there.
    • Already sitting on a pile of plain Crystal Meth? You can retrofit it - a superheated Mixer turns finished Meth + Azure Catalyst straight into Blue. Good excuse to convert an old base instead of tearing it down.
  • Obsidian Crystal: mix Blue Crude Crystal with obsidian dust and lava, then press the result in a water basin.

4. Package and move it

  • Toxic Chemical Waste from the washing steps isn't garbage - compact two of it into Plastic.
  • Plastic + string crafts into empty Plastic Bags.
  • Five crystals + a bag = a Baggy.

The catch: Overdose

Every dose stacks a hidden Overdose effect on you, and it's cumulative - keep chaining hits and it climbs, I through VI. A baggy jumps it up by three at once.

Levels I to III do nothing but sit there as a warning. Hit Overdose IV and it turns lethal - your body starts taking wither-style damage every second, and it only gets worse the higher you push it. An unchecked binge will kill you.

And no, milk won't save you. Once you're overdosing you either ride it out or you don't. Chase the high carefully.


Selling to the locals

There's a market for what you make. Every villager profession has a chance to become a buyer once they level up - a Journeyman might quietly start fencing your product, and an Expert gets a second shot at it. What they'll pay depends on what you're offering: a couple of crystals go for pocket change, but hand over a baggy of Blue and watch the emeralds pile up.

You never know which villager is dirty until you check their trades.


Status

This is an early release and a work in progress. The chains, effects, and balance are all still being tuned, and there's more of the underworld to build out. Feedback and bug reports are welcome.

Known good against: NeoForge 21.1.228, Create 6.0.10.


A word before you comment

This is a video game mod about a fictional cartoon crime economy. The "recipes" here are abstract Create machine steps built out of made-up items - Halite, Azure Catalyst, Precursor Solution, all of it invented. Nothing in this mod describes, resembles, or teaches anything real. It's Breaking Bad by way of cogs and belts. Keep it in Minecraft. This mod in no way encourages or condones any illegal drug use or production in real life. If you don't like the theme, don't play it. If you do, enjoy responsibly and keep it in the game!

The Create: Illicit Factory Team

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