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Create ICBM

An addon for the Create mod that is inspired by ICBM! Experience the explosive power of classic ICBM weaponry, reimagined and integrated into the world of Create.
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create-icbm-1.21.1-1.0.3.jar

File namecreate-icbm-1.21.1-1.0.3.jar
Uploaded
Oct 25, 2026
Downloads
44
Size
2.9 MB
Mod Loaders
NeoForge
File ID
9318261
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-icbm-1750918:9318261"

Learn more about Curse Maven

What's new

Create: ICBM 1.0.3

For Minecraft 1.21.1, NeoForge 21.1.219 or newer, and Create 6.0.10 or newer.

Fixed

  • Missiles from the handheld rocket launcher and the cruise launcher no longer stop partway or vanish at the edge of the simulation distance. They keep the chunks just ahead of them loaded while they fly, the same way thrown ender pearls do.
  • Missiles no longer stall far from players in big modpacks. Missiles, explosions, gravity blocks, fragments and bomb carts keep ticking with mods that slow down far-away entities (Immersive Optimization, ServerCore).
  • Missiles no longer hit things twice or vanish early on screen. Impacts are now only handled by the server.
  • Fixed projectiles drifting up or down when steering toward a target.

Claims and protection

  • Every blast now respects claim and protection mods such as FTB Chunks and Open Parties and Claims, not just the TNT-style ones. This covers nuclear, antimatter, radiation, sonic, beam, fire, anti-gravity and Red Matter.
  • Big blasts check claims while the crater is being carved, so land claimed during a long blast is still spared.
  • Blocks a blast changes next to its area are checked too: ice, fire, magma, soul sand, snow, and flying blocks landing. A flying block that would land in a claim drops as an item instead.
  • If another mod's claim check crashes, the blast leaves those blocks alone.
  • New config option protection_events (on by default) turns this on or off.

Sable and Create Aeronautics

  • Missiles, rockets and fragments that hit a ship now hit the ship where it is in the world, instead of vanishing.
  • Launchers, radar guns and laser designators work from a ship's deck. Rockets fired from a moving ship keep the ship's speed.
  • TNT, nuclear, thermobaric and antimatter blasts damage nearby ships.

Compatibility

  • Recipes now use common c: tags, so other mods' iron, gold, copper and brass plates, and similar materials, work too.
  • Added common entity tags so capture and teleport mods leave missiles and blasts alone, and a block tag so movers don't relocate Mail.

Performance

  • Straight-flying missiles only load the chunks right ahead of them. The chunks are loaded in the background and released on their own.
  • Claim checks run once per batch of blocks instead of once per block.

Config

  • New: missile.direct_fire_chunk_loading (default on).
  • New: blast.protection_events (default on).

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