create-icbm-1.21.1-1.0.2.jar
Curse Maven Snippet
What's new
Create: ICBM 1.0.2
New
- Mail. A Delivery Missile that doesn't hit a chest, barrel or vault now leaves a slab-sized cardboard parcel with the sender's name on it. Right-click it to take the items, and it disappears once empty. Mail can't be crafted, broken or pushed, so a delivery is never scattered on the ground. Mail nobody has opened for 3 minutes dings every now and then until someone does.
- Four special explosives, each as a crate, a missile and a bomb cart, all craftable in survival. Each plays its own sound on top of the normal explosion.
- Flashbang (Tier 1): every player within 16 blocks sees a blinding white flash.
- Recon (Tier 1): mobs and enemy players within 32 blocks glow through walls for 3 minutes. Whoever launched or lit it, their team and their pets are left alone.
- Phantom Enemy (Tier 2): fake zombies, husks, spiders and creepers close in on every player within 24 blocks but never deal damage. Hit one and it vanishes in a puff of smoke.
- Darkness (Tier 2): every player and mob within 24 blocks gets Darkness for 3 minutes.
- BlueMap support (optional). Flying missiles show on the web map with an icon pointing the way they fly, even over unloaded chunks. Click one to see who launched it and where it's heading. Impacts leave a mushroom cloud for 1 minute, and unopened Mail shows as a parcel until someone opens it. Everything sits on its own Missiles layer. Settings are in
create_icbm-mods-bluemap.toml.
Changes
- All-new sound effects, now mono so they fade with distance.
- Missile and explosion sounds stop as soon as the missile explodes or the effect ends.
- Delivery Missiles now keep flying through unloaded chunks like other missiles.
- Sound effects are now covered by the mod's CC BY-NC 4.0 licence. Versions 1.0.1 and earlier contained sound effects from ICBM-Classic.
Fixes
- Delivery Missiles no longer lose their cargo on long flights, when they time out or when an EMP hits them. The items end up in Mail instead.
- An explosive missile could go off twice.
- A missile's engine sound could keep playing after the missile was gone, and the launch sound cut out when a missile flew out of loaded chunks.
- Mail now lands properly when a missile comes down above the build limit, in deep lava or over the void.
- Opening Mail in Creative with a full inventory no longer deletes the items.
- Recon now spares the player who lit a crate or placed a cart, and the sender's team and pets even when the sender is offline.
- Phantom mobs no longer trample crops, set off pressure plates, break blocks, ride things or explode, and they aren't saved with the world.
- The Flashbang flash now also covers open screens such as inventories.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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