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Create Horse Power - CE

Medieval power for Create: harness horses and other mobs to drive your machines
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Create Horse Power - CE 1.20.1-1.2.0-ce.2 - Forge 1.20.1

File namecreatehorsepower-ce-1.20.1-1.2.0-ce.2.jar
Uploader
NsTutNsTut
Uploaded
Sep 1, 2026
Downloads
30
Size
323.2 KB
Mod Loaders
Forge
File ID
8785069
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:create-horse-power-ce-1673003:8785069")

Learn more about Curse Maven

What's new

Create Horse Power CE 1.2.0-ce.2 (Forge 1.20.1)

This release hardens the initial Forge 1.20.1 Community Edition port and aligns its default gameplay with NeoForge 1.21.1.

Fixes

  • Restored Flywheel crank visual registration and client partial-model initialization.
  • Fixed empty-hand detachment so held items no longer remove attached workers.
  • Corrected 1.20.1 entity tag resource paths.
  • Matched canonical built-in worker and path profiles with NeoForge while retaining live legacy config behavior for legacy tags.
  • Restored Create kinetic tick ordering and added safe worker reload grace periods.
  • Corrected worker yaw to follow the actual orbit movement vector, prevented vanilla AI/navigation from fighting crank movement, and restored horse eating-animation suppression while working.
  • Centralized shared registrations and strengthened source/resource parity checks to catch platform omissions.
  • Added required Forge bootstrap and real-horse orbit GameTests and wired them into aggregate verification.
  • Ported the Jade crank HUD provider and installed Jade in the Forge development client.
  • Replaced the temporary per-tick movement logger with a real worker AI suppression marker; suppression now survives crank block-entity disappearance and is recovered when the affected mob loads into a server world.

Known platform differences

  • Forge 1.20.1 does not provide NeoForge Data Maps or the NeoForge KubeJS event integration; canonical profiles are emulated by the Forge platform layer.

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