create_fieldwork-neoforge-1.21.1-0.2.0.jar
Curse Maven Snippet
What's new
0.2.0
Added
- Smart Redstone Link Isolator: bind Linked Controllers to a craft and operate its private network from outside, while respecting native dimension and range limits.
- Controller unbinding recipe: place a bound controller alone in a crafting grid to remove its binding while preserving frequencies and its custom name.
- Offhand schematic assistance:
- Compare a deployed schematic with the actual build. Red outlines indicate incorrect blocks; orange outlines indicate supported orientation or construction-state mismatches.
- Hide confirmed matching ghost blocks within supported limits.
- Adjust ghost transparency for easier comparison with the world.
- Display an item icon and localized block name below the crosshair when looking at a projected block.
Changed
- Redrawn isolator textures.
- Standard Redstone Link Isolator controller behavior: ordinary handheld Linked Controllers can no longer control an isolated craft’s private network, even while the player is aboard. Place the controller on a lectern aboard the same craft to control its network. Handheld control requires a controller bound through a Smart Redstone Link Isolator.
- Aeronautics integration is now optional: offhand schematic assistance works with Create alone. Isolators still require the complete Sable, Aeronautics and Simulated bundle.
- Added client/server integration-mode checks to reject mismatched configurations before joining.
- Worlds previously used with the integration bundle now display a backup and potential data-loss warning if the bundle is absent.
- Narrowed receiver updates during movement of a controller with a stable binding, reducing unrelated updates.
Fixed
- Fixed schematic position, rotation and mirror settings not always being preserved when swapping between hands.
- Improved interaction priority between offhand schematics, Linked Controllers and lecterns.
- Improved ghost transparency and flickering behavior with Iris.
Notes
- Schematic assistance activates only in the offhand. Main-hand schematics retain Create’s native behavior.
- Projection identification and comparison use a bounded cache. Large schematics may populate results gradually; non-cubic projected blocks currently use whole-cell selection bounds.
- Full multiplayer, GUI and lifecycle acceptance testing remains in progress.
This mod has no additional files

