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Create: End Storage & Gateways

Industrial End storage, shulker logistics, and fueled dimensional gateways for Create
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Create: End Storage & Gateways 1.1.0

File namecesg-1.21.1-1.1.0.jar
Uploader
lotlethlotleth
Uploaded
Jul 31, 2026
Downloads
245
Size
1.0 MB
Mod Loaders
NeoForge
File ID
8545554
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-end-storage-gateways-1618757:8545554"

Learn more about Curse Maven

What's new

Added

  • Cross-Dimensional Storage Bridge — the headline. Links two Storage Networks through a bound gateway. Place one beside a Gateway Frame or Core that also touches a Storage Network, put a matching Bridge on the partner ring, and each side's Storage Terminal grows a Local / Partner tab strip showing the other network as a clearly separate section:
    • Click to withdraw across the gateway, shift-click to your inventory, right-click for half a stack, or click with a carried stack to deposit
    • A liveness dot tracks the link: green linked, grey offline (unbound or the partner chunk is unloaded — silent, not an error), red fault
    • Passive auto-transfer: right-click the Bridge for push and pull rows, each with nine filter slots, an enable toggle and whitelist/blacklist
    • Lock any Bridge to stop other gateways pulling items out of that network, while still allowing it to push out and still accepting deposits
    • Every move is extract-then-insert with an in-transit buffer, so an unloaded partner or a broken Bridge can never dupe or void items; breaking a Bridge drops whatever it was holding
  • Gateway Routing — a Core can now fan items out instead of only talking to its active channel. Turn on Route in the destination picker, right-click any channel to give it a nine-slot filter, and each item goes to the first bound channel that accepts it. One Core can sort iron to one base, gold to another and everything else to a third. Deterministic by design, so items never bounce between destinations. Fluids still follow the active channel, since filters are item-only. Off by default, and gateway.allowFanOut disables it server-wide.
  • Gateway Flux Battery — a Create-style fluid multiblock that buffers gateway fuel so bursty travel and Port transfers never run a gateway dry:
    • Locks to the first fuel piped in, like a fluid tank; assembles into a square array up to 3×3×3 with capacity scaling per block
    • Tops up the connected ring's Core automatically
    • Acts as a fuel governor: automated Port and Bridge transfers pause once combined fuel would fall below a protected reserve, while player travel is never gated — automation can't strand you
    • One-click layer placement when building an array
  • Crushing and Washing modules for Enhanced Shulker Boxes, in three tiers each. A placed box processes its own contents using Create's crushing, milling and splashing recipes, chaining to a terminal form — cobblestone all the way to sand — and stacking with the Smelting module. Never loses items: a full box simply holds its input until there is room.
  • End Cultivation — End-specific materials are now renewable through native Create processing, no new blocks required:
    • Haunting (soul-fire fan) turns sandstone into End Stone — the renewable, essence-free base path, rooted in infinitely-farmable cobblestone → sand
    • Crushing End Stone yields sand plus a 15% chance of ender pearl dust
    • Compacting 3 ender pearl dust → 1 ender pearl, closing a renewable ender-pearl loop
    • Filling plain stone with Liquid Ender Pearl → End Stone as an optional faster path once you have essence to spare
    • Renewable End Stone also makes chorus farms (and therefore purpur and Teleport Essence fuel) self-sustaining in any dimension
  • Sounds and particles for gateway open/close, teleport, bridge link and fault, Port and Bridge transfers, and machine processing
  • Ponder scenes for the Storage Bridge, Gateway Flux Battery (including how arrays form) and the Storage Terminal, alongside rebuilt scenes for the gateway and the shulker stations
  • JEI and EMI "+" recipe transfer into the Storage Terminal's crafting grid, filling from network stock

Changed

  • Storage Terminal right-click now withdraws half a stack rather than a single item, matching vanilla slot behaviour
  • Gateway Cores explain themselves when something is wrong: goggles now report a broken frame ring and name the specific rule that failed, show when route mode is redirecting pushed items, and a fuel-gated transfer says so instead of silently doing nothing

Fixed

  • Renaming a gateway now updates that name everywhere it appears. Bindings stored a copy taken at bind time, so every gateway pointing at a renamed one kept showing the old label
  • Gateway Flux Battery goggles show capacity while empty, so an array's size is readable while you are building it

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