create_submarine-2.1.5.jar
Curse Maven Snippet
What's new
[June 7, 2026] - Submarine Occlusion & Suffocation Fixes
Bug Fixes
- Airtight Submarine Suffocation: Fixed a critical bug where players would suffocate and lose bubbles while safely inside an airtight submarine. NeoForge's custom fluid type checks (
getEyeInFluidType) now correctly recognize the submarine's interior as empty, eliminating server/client desyncs and ghost bubbles. - Corner & Walking Occlusion Glitches: Replaced the grid-based position checking with exact decimal (
Vec3) local-space physics. The water occlusion tolerance has been expanded to include the physical boundaries of the hull itself (VISUAL_UNION). Players will no longer start drowning when walking on the floor, getting pushed into walls, or standing in tight corners of a heavily pitched submarine. - Swimming Prevention: The game will now forcefully prevent players from entering swimming mode while inside the submarine's occluded area.
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