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Create: Crystal Industry

Create Crystal Industry is a resource production mod built around budding blocks, adding crystal-growing production lines and quality-of-life tools and items.
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create_crystal_industry-1.0.9.jar

File namecreate_crystal_industry-1.0.9.jar
Uploader
YunXianLI338YunXianLI338
Uploaded
Oct 29, 2026
Downloads
66
Size
1.2 MB
Mod Loaders
NeoForge
File ID
9360962
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-crystal-industry-1693627:9360962"

Learn more about Curse Maven

What's new

1.0.9 · 2026-10-18 ~ 2026-10-29

Added

  • New enchantment "Airflow Resistance": any single piece of armor with it makes the wearer immune to the push of Encased Fans and Nozzles, and to Wind Charge knockback.
  • The Resonance Filter screen now has four switches beneath the panel: blacklist, whitelist, match item data and ignore item data, with the active one marked by a green frame.

Changed

  • The Mechanical Accelerator's shaft now uses Create's half-shaft model.
  • A powered Mechanical Cleaner now looks the same as an unpowered one, with only the textures swapped.
  • Pressure Relief Hatches, Smart Pressure Relief Hatches and Smart Temperature Chambers can be dismantled by sneak-using a Wrench.
  • Flammable Ice Slurry Bottles now stand upright on Depots and Belts.
  • Flammable Ice Slurry Bottles no longer grant Frost Walker, and the Flammable Sundae's Frost Walker now lasts 60 seconds.
  • Status effects are now classed by sign: Electrified, Frozen and Scorching Cold read as harmful, Flame Breath and Frost Walker as beneficial, with their tooltips shown in red or blue.
  • The Resonance Filter no longer opens its screen while unconnected to a network, and right-clicking it only says that it is unconnected.
  • A Resonance Filter that is not connected to a network filters only itself when placed in a filter slot, and its tooltip says so.

Fixed

  • Connected textures on Flammable Ice Pillars and Layered Flammable Ice no longer fail to appear in some environments.
  • Smart Temperature Chambers now join their connected textures as soon as they are placed, removed or loaded, instead of waiting for a block update.
  • Smart Temperature Chambers only draw their connected textures between chambers that actually share capacity, so two pieces left side by side after one is removed no longer join up.
  • Smart Temperature Chambers now rejoin only as rectangles after one piece is removed, instead of carrying the old connections across the gap.
  • A Pressure Relief Hatch now vents a single kind of item per batch instead of mixing several kinds into one batch.
  • Blaze Burners filled to 500 seconds no longer accept Flammable Ice, so the item in hand is not spent for nothing.

1.0.9 · 2026-10-18 ~ 2026-10-29

新增

  • 新增附魔「气流抵抗」:盔甲上任意一件带此附魔,即免疫鼓风机与分散网的气流推力,也免疫风弹的击退。
  • 共振过滤器界面下方新增黑名单、白名单、匹配物品属性、忽略物品属性四个开关,选中项以绿框标示。

修改

  • 动力催生器的传动杆改用机械动力原版的半截传动杆。
  • 动力吸尘器充能后的外观与无电版一致,只替换贴图。
  • 泄压舱口、智能泄压舱口与智能温控室可在潜行时用扳手右键快速拆除。
  • 可燃冰沙瓶在置物台与传送带上竖直摆放。
  • 可燃冰沙瓶不再给予冰霜行者,可燃冰圣代的冰霜行者延长到 60 秒。
  • 状态效果按正负归类:「感电」「冰封」「灼寒」为负面,「火焰吐息」「冰霜行者」为正面,提示框文字随之为红、蓝。
  • 共振过滤器未接入网络时不再打开界面,右键只提示「未接入网络」。
  • 未接入网络的共振过滤器放进过滤槽时只过滤它自己,物品提示行也写明了这一点。

修复

  • 可燃冰柱与层叠可燃冰的连接材质在部分环境中不再失效。
  • 智能温控室的连接材质在放下、拆掉与重新载入后立即连成一片,不再依赖额外的方块更新。
  • 智能温控室的连接材质只画在真正共享容量的几台之间,拆掉一格之后相邻的两片不再连成一片。
  • 智能温控室被拆掉一格后,余下的只按矩形重新连接,不再把缺口两侧连成一片。
  • 泄压舱口每批只释放一种物品,不再把几种物品凑成一批。
  • 母岩在视线被岩壁挡住的地方转化岩石时,不再弹出「入岩三分」与「我们分裂,我们扩张」这两个成就。
  • 烈焰人燃烧室装满 500 秒燃料后不再接受可燃冰,手里那件不会被白白消耗。

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