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Create: Covered

Disguise Create's kinetic components as any block — shafts, gearboxes, tunnels and more blend into your builds while working exactly as before.
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createcovered-1.0.5.jar

File namecreatecovered-1.0.5.jar
Uploader
Rampage99Rampage99
Uploaded
Jul 22, 2026
Downloads
27
Size
40.5 KB
Mod Loaders
NeoForge
File ID
8485166
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-covered-1612810:8485166"

Learn more about Curse Maven

What's new

Added

  • Sodium support. Covers are drawn through Sodium's own chunk-mesh pipeline exactly as they are through vanilla's, including connected-texture covers (Athena, Fusion, Chipped, Rechiseled, ...) and covers whose block draws in a different render pass than the mechanism, such as glass, leaves or iron bars.

Fixed

  • Covered mechanisms no longer flicker or Z-fight with their cover. The cover is now baked directly into the chunk terrain mesh in place of the mechanism, instead of being drawn a second time every frame in the block-entity pass, so there is only ever one surface at that position.
  • Fixed covers flickering and showing a shifting shadow artifact when shaders (Iris/OptiFine) are active. Because the cover is now ordinary terrain rather than a block entity, shaders light and shadow it exactly like every surrounding block instead of through their separate block-entity pass.
  • Preserved biome tint on covers that use a tinted block (grass, leaves, water, ...); they now take their proper color in the terrain mesh instead of rendering flat/gray.
  • Two adjacent covers that use a block which merges with itself, such as glass, no longer show a seam where they meet: the shared faces were being culled against the mechanism's shape rather than the cover's, so both got drawn.
  • Fixed the coverable block tag failing to load entirely without Create: Encased, which left the mod inert - no block coverable at all, not even Create's own. Its Create: Encased entries are now optional. (1.0.3 claimed this fix but did not actually apply it.)
  • Fixed a race that could corrupt a mechanism's stored cover or crash the client: simply reading whether a mechanism was covered also wrote to it, and that read happens from several chunk-build threads at once.

Changed

  • Reduced the cost of the connected-texture support, which previously inspected every neighbouring block the chunk builder asked about rather than only the ones that can be covered.

Known issues

  • Covers do not render with ModernFix's mixin.perf.dynamic_resources option enabled. That option is off by default in ModernFix; turn it off if you use this mod. Everything else, Sodium and Iris shaders included, is unaffected.

This mod has no additional files