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CREATE: COURIER/机械动力:传令兵

Expand CreateBigcannon with trajectory prediction, target marking, and more.
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CREATE-COURIER-1.2.1-neoforge-1.21.1.jar

File nameCREATE-COURIER-1.2.1-neoforge-1.21.1.jar
Uploaded
Sep 1, 2026
Downloads
8
Size
825.3 KB
Mod Loaders
NeoForge
File ID
8781697
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-courier-1672391:8781697"

Learn more about Curse Maven

What's new

Your cannon was already big. Now the explosion feels big too.

HE & Blast Wave

  • Supported CBC/NeoWarfare HE explosions now use 1.5× their original explosion strength.
  • HE explosions generate a separate server-side Blast Wave with damage, knockback and its own death message.
  • Blast Wave damage rapidly decreases with distance and affects each entity only once.
  • Default physical radius: original HE radius ×6.5.
  • Non-HE ammunition and projectile flight characteristics are unchanged.

Currently supported projectile paths include:

  • Create Big Cannons HE Shell
  • Create Big Cannons Flak Autocannon Round
  • NeoWarfare HE Fragmentation Shell
  • NeoWarfare HE Medium Cannon Cartridge
  • NeoWarfare HE Fragmentation Medium Cannon ammunition
  • NeoWarfare HEAP Shell
  • NeoWarfare HEAP Medium Cannon ammunition
  • Compatible extension projectiles that reuse these explosion paths

Obstacles & Destruction

  • Walls and other obstacles strongly attenuate Blast Wave pressure; multiple layers compound the effect.
  • Exposure is sampled across multiple points on an entity.
  • Glass can be shattered, while wooden blocks have a chance to break.
  • Both normal-world and Sable structure blocks participate in attenuation.

Visuals & Audio

  • Added an expanding frosted-glass/refraction shockwave that distorts the world behind it and smoothly fades as it expands.
  • Added optional client-side Blast Wave Debug rendering.
  • Explosion sounds are delayed by distance at 200 blocks/s, with roughly 10× the previous audible range.
  • Added distance-based camera shake, including Cannon Sight support.

Sable/Aeronautics Physics

  • Blast Waves now apply real physics impulses to Sable structures.
  • Mass, inertia, distance, obstruction and exposed area affect movement.
  • Off-centre blasts can produce torque and rotation; heavy vehicles resist movement more than light structures.
  • Static/constrained structures remain anchored.
  • Impulse is capped for physics stability.