createcmpor-0.3.42.jar
Curse Maven Snippet
What's new
1: Evaluation freeze diagnostics + force-continue option Source-room reload probe: if an evaluation is cancelled because the frozen source room's chunks were loaded again, the mod now logs a full diagnostic (per-chunk idle state, chunk-holder status, and the actual chunk tickets held on the chunks) and shows a short summary in chat to the player who started the evaluation — making it possible to see exactly which ticket/mod is re-loading the room. New config evaluation.continueOnSourceReloaded (default: false): after a room has been successfully unloaded, the evaluation can now proceed even if something re-loads its chunks, instead of cancelling. This is an opt-in workaround for environments where another mod keeps force-loading rooms; it is off by default because proceeding means the source snapshot may no longer be perfectly frozen. 2: REPLAY output rate fix Fixed REPLAY-mode factories producing ~20× slower than their shown/theoretical rate (e.g. ~4 items/min instead of ~1.28/s). Cause: a leftover second 20-tick gate inside the replay ticker, so one pattern second was only consumed every 20 seconds. Each pattern second is now consumed once per second as designed. RATE mode is unaffected.
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