create-colored-connections-0.4.1.jar
Curse Maven Snippet
What's new
0.4.1
Special thanks to flamemaster396 for suggesting this feature!
Factory Controller compatibility (optional): when Factory Controller 1.2.1+ is installed, its virtual connection wires become dyeable too. Older Factory Controller versions disable the integration cleanly — wires stay vanilla, nothing crashes.
Dye wires inside the Factory Controller GUI: pick a dye up onto the cursor and right-click a hovered logistics wire to color it — the same pick-up-and-apply gesture as on the world side (a dye in the main hand works as a fallback). Black dye clears the color, the dye is never consumed, and the client-side dyeing config option carries over.
The GUI rendering mirrors the world side: idle wires take the dye color over their whole line, active wires keep their vanilla status core and flash animations and gain a textured 2px dye border per side — the same border-to-core proportion as a dyed wall link, reusing Factory Controller's own connection textures.
Hovering keeps both: the dye look stays while Factory Controller's white highlight bar still marks the hovered wire.
The wire's hover tooltip (after Factory Controller's hover delay) gains a dye line showing the applied dye, its name rendered in the dye's own color.Blueprint import carries colors: scanning wall gauges with a blueprint and quill keeps their link colors when the board is imported into the Factory Controller GUI. Colors also survive saving a board as a blueprint and placing that blueprint into another controller.
Only logistics (ingredient) wires are dyeable — number and redstone wires are left fully vanilla, mirroring the world-side rule that status-semantic lines stay untouched.
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