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Create: Buzzy Bees

Place your schematics with the help of the Mechanical Bee.
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cbbees-1.4.1.jar

File namecbbees-1.4.1.jar
Uploader
StaticFXStaticFX
Uploaded
Oct 26, 2026
Downloads
9
Size
2.4 MB
Mod Loaders
NeoForge
File ID
9333780
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-buzzy-bees-1491979:9333780"

Learn more about Curse Maven

What's new

Create: Buzzy Beez 1.4.1

AE2 & Refined Storage support

  • Logistics Ports and Cargo Ports can now use a whole AE2 or Refined Storage network as their storage. Attach a port to an ME Interface, or to any block of a Refined Storage network, and your bees can pick up from and drop off into the entire network.
  • Autocrafting for missing materials: when a bee job is missing materials, a pickup port on an AE2 or Refined Storage network asks that network to craft them. The crafted items land in the network, and the bees pick them up from there.
    • Can be turned off or tuned in the server config (autocrafting section).

QoL

  • Port bulbs now glow while bees use them, in each port's busy colour, on Logistics, Cargo and Dock Ports.
  • Goggles on a Logistics Port show what's currently being crafted.
  • Finish chime: when one of your jobs is done, you hear a chime and see "<name> finished".
  • Look at a job's area to see its progress, how many bees are working on it, and why it's stuck if it is.
  • Other players' jobs are now visible: you can see the area outline of nearby jobs started by other players, along with who started them. Only the player who started a job can cancel it.

Fixes

  • Belts now show up in schematic previews (shift-right-click preview, job preview, Schematic Deployer preview).
  • Block entity previews are now capped at 100 per schematic (configurable), so previews stay fast.
  • Fixed a CurseForge upload issue.

Other Changes

  • The Logistics Port recipe now makes 2 ports.
  • New Copy Planner texture.