cbbees-1.4.1.jar
Curse Maven Snippet
What's new
Create: Buzzy Beez 1.4.1
AE2 & Refined Storage support
- Logistics Ports and Cargo Ports can now use a whole AE2 or Refined Storage network as their storage. Attach a port to an ME Interface, or to any block of a Refined Storage network, and your bees can pick up from and drop off into the entire network.
- Autocrafting for missing materials: when a bee job is missing materials, a pickup port on an AE2 or Refined Storage network asks that network to craft them. The crafted items land in the network, and the bees pick them up from there.
- Can be turned off or tuned in the server config (
autocraftingsection).
- Can be turned off or tuned in the server config (
QoL
- Port bulbs now glow while bees use them, in each port's busy colour, on Logistics, Cargo and Dock Ports.
- Goggles on a Logistics Port show what's currently being crafted.
- Finish chime: when one of your jobs is done, you hear a chime and see "<name> finished".
- Look at a job's area to see its progress, how many bees are working on it, and why it's stuck if it is.
- Other players' jobs are now visible: you can see the area outline of nearby jobs started by other players, along with who started them. Only the player who started a job can cancel it.
Fixes
- Belts now show up in schematic previews (shift-right-click preview, job preview, Schematic Deployer preview).
- Block entity previews are now capped at 100 per schematic (configurable), so previews stay fast.
- Fixed a CurseForge upload issue.
Other Changes
- The Logistics Port recipe now makes 2 ports.
- New Copy Planner texture.
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