[2.1] Create: Brassworks Missions
Curse Maven Snippet
What's new
Added
- Added an optional second mission category with its own name, slot count and independent reset schedule.
- Added per-mission category assignment through the new
categoryproperty. - Added
/missions manage category <id> <1|2>for moving mission templates between categories. - Added
/missions reassign category <1|2> [player]for reassigning only one mission category. - Added configurable names for both mission categories.
- Added mission availability requirements with a public registry for custom requirement types.
- Added a built-in advancement requirement for locking missions behind completed or incomplete advancements.
- Added
/missions manage diagnosefor asynchronously checking mission definitions, registry entries, recipes and advancement requirements. - Added automatic live reloading of
missions.jsonwhen the file changes. - Added a configurable option for disabling automatic mission reloading.
- Added an in-game migration workflow for legacy datapack missions.
- Added commands for transferring, deleting or ignoring detected legacy mission files.
- Added administrator notifications when legacy mission datapacks are detected.
- Added configurable HUD size, horizontal and vertical offsets, left alignment and bottom alignment.
Changed
- Mission definitions are now loaded from
config/brassworksmissions/missions.json. - The bundled default missions are copied to the configuration directory when no mission file exists.
- Existing
managed_missions.jsonfiles are automatically renamed tomissions.json. - Datapack mission definitions are now treated as legacy files and are no longer loaded directly.
- The mission reward item is now configured through the NeoForge server config instead of
data/brassworksmissions/missions/mission_reward.json. - Mission storage now keeps separate slot counts for both mission categories.
- The previous single slot range of 1 to 32 was replaced with up to 12 configurable slots per category.
- Mission resets can now affect one category without replacing missions from the other category.
- Mission selection now filters templates according to each player's availability requirements.
- Mission list and detail commands now display the assigned mission category.
- Mission networking now uses direct NeoForge 1.21.1 payload registration with explicit clientbound, serverbound and bidirectional packet directions.
- Removed the obsolete packet registration map and its unchecked raw-type casts.
- Removed the unused reward reload manager and its duplicate mission resources.
- Removed unused menu binding state, the unused delayed server work queue and other dead helper code.
Fixed
- Fixed payloads being registered through
FMLCommonSetupEventinstead of the modern NeoForge payload registration event. - Fixed serverbound and clientbound packets being registered as bidirectional when only one direction was required.
- Fixed invalid mission configuration reloads replacing a previously working runtime mission pool.
- Fixed category-specific resets affecting slots belonging to the other mission category.
- Fixed the second mission category not being initialized for existing players after enabling it.
- Fixed category reset timestamps not being preserved when player data is cloned.
- Fixed unavailable or unknown mission requirements being able to enter the player's mission pool.
- Fixed invalid advancement references, recipe IDs, item IDs, block targets and entity targets being difficult to identify.
- Fixed obsolete reward configuration resources conflicting with the server-config reward system.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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