Create Big Cannons: Going Ballistic

Makes projectiles go further by replacing Create: Big Cannons' ballistics calculation with Benjamin Robins' cannon model
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Create Big Cannons: Going Ballistic v0.3.0

File namecbc_going_ballistic-0.3.0.jar
Uploaded
Jul 22, 2026
Downloads
3.6K
Size
189.2 KB
Mod Loaders
NeoForge
File ID
8486876
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-big-cannons-going-ballistic-1541510:8486876"

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What's new

"Can I have some Ibuprofen?" - Blocks of obsidian obliterated by older versions

Changes:

  • Updated Going Ballistic for Create Big Cannons 5.11.7
  • Changed the damage calculation formula to use a reduced-order impact model based on the Recht-Ipson ballistic-limit model
  • Added compatibility with Sable
  • Fixed Big Cartridges not producing any projectile velocity
  • Fixed Autocannon projectiles not using fractional damage, causing most blocks to break instantly
  • Fixed incorrect NBT data in the propellant definitions

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