Create_Big_Cannons_Fire_Control_Ballistics-2.0.1+mc1.21.1.jar
Curse Maven Snippet
What's new
2.0.1 — bug fixes and credits
FIXED
- Releasing the Artillery Indicator while hovering in creative flight no longer ends with a single-frame FOV pop. Our zoom takeover used the raw FOV option as its base and ignored the FOV modifier vanilla applies while flying (x1.1), so the view stayed about 14% narrower than vanilla until we handed control back, and it snapped wider on that frame.
- The held Artillery Indicator no longer pops in scale when the zoom is released. Vanilla renders the first-person item through its own FOV pass (GameRenderer#getFov(..., useFOVSetting = false), which uses a flat 70 degree base), while our zoom was writing the same value to both the world pass and the hand pass. Each pass now uses its own base.
- Nothing else changed: no gameplay, block, item, recipe or balance changes.
CREDITS / LICENSE
- NOTICE: replaced two dead source links (the Superb Warfare and CBC Ballistics repositories) with reachable references. No licence terms changed: this mod remains GPL-3.0-only, with CBC Ballistics (MIT), Superb Warfare (GPLv3) and GeckoLib (MIT, bundled) credited file by file.
REQUIREMENTS (unchanged)
- Minecraft 1.21.1 / NeoForge 21.1.0+
- Create 6.0.0+ / Create Big Cannons 5.11.0+ / Ritchie's Projectile Library 2.1.0+
- GeckoLib is bundled inside the jar; no separate install needed.
This mod has no additional files

