cbtc-1.0.2.jar
Curse Maven Snippet
What's new
## 1.0.2
### Added
- **Advanced Display Link**: same UI, target binding and line writing as Create's Display Link, but it refreshes every tick — no high-frequency redstone signal required (shapeless: Display Link + Integrated Circuit)
- **"Nth Root" block**: takes a value and a degree; negative values only have odd roots
- **"Write Duration" block**: units are ticks / seconds / minutes only; outputs the value with the chosen unit as-is, without converting to ticks
- **"Calculate" block: new "modulo" operation**
### Changed
- **Numbers can carry units**: arithmetic propagates them; multiplication/division produce compound units (e.g. RPM·s, RPM/s) and squaring produces ²
- **Time / angle math accepts unit-carrying numbers**: results are computed back in the unit they were written in (e.g. 5 game minutes ÷ 2 = 2.5 game minutes) instead of being silently converted to ticks
- **"Wait" and "Redstone Send Duration"** accept unit-carrying durations and convert them to ticks on the receiving end
- Player manual and in-game block help updated in all 7 languages
### Notes
- The Advanced Display Link's bulb is a static texture in the model and does not flash on each refresh like the vanilla block; the refresh itself matches a redstone-clocked Display Link
- Drop-in upgrade; existing saves stay compatible
## 1.0.2
### 新增
- **高级显示链接器**:界面、目标绑定、写入行等行为与机械动力原版显示链接器完全一致,但每刻自动刷新,不需要接高频红石信号(无序合成:显示链接器 + 集成电路)
- **「次方根」积木**:给定次数与数值求根,负数只有奇次根有解
- **「书写计时」积木**:单位只有刻 / 秒 / 分,输出「数值 + 单位」的原样时长,不折算成刻
- **「计算」积木新增「取模」**
### 改进
- **带单位的数值**:数值可以携带单位参与运算,乘除会得到复合单位(如 RPM·s、RPM/s),平方得到 ²
- **时间 / 角度运算兼容带单位数值**:按写入时的单位回算结果(如 5 游戏分 ÷ 2 = 2.5 游戏分),不会被悄悄换算成刻
- **「等待」「红石发送时长」**:可以直接吃带单位的时长,在接收端再换算成刻
- 玩家手册与 7 种语言的积木帮助文本同步更新
### 说明
- 高级显示链接器的灯泡为模型内的静态贴图,不会像原版那样在每次刷新时闪烁;刷新本身与接高频红石的原版一致
- 升级可直接覆盖,旧存档兼容
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