Create: Auction House

Lightweight, player-driven auction house that replaces static vendor pricing with real supply–demand trading, enabling direct listing, ordering numismatics 'spur' as the currency.

File Details

CAH Release 1.6.1

  • R
  • Apr 24, 2026
  • 275.98 KB
  • 70
  • 1.21.1
  • NeoForge

File Name

create_auction_house-1.6.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-auction-house-1514693:7976165"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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  • massive overhaul to entire GUI system using my own GUI backend for consistent, easier, and more user frendly UI and UX
  • fixed a critical issue with memory leakage and overflow under high sustained market transaction (primarly, automated selling to server)

New logical backend will handle MUCH higher throughput handlining via ‘buckets’ on 1min intervals. Practical limitation would be:

  • 1,152 items/tick
  • ~23,040 items/sec at 20 TPS
  • ~82.9 million items/hour per block (stacked, idealized)

However this can now also scale, with the only drawback of recursive list check time

NOW ALSO SUPPORTS DYNAMIC RE-PRICING ON SERVER SELL ITEMS!

tries to maintain ~ even % distrobution across all sellable items to server

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