Create Aquatic Ambitions 1.21.1-2.0.3.jar
Curse Maven Snippet
What's new
New Features
- Data-driven Conduit Cage effects: Cage effects now live in a datapack registry (one JSON per effect). Pack makers and other mods can add, override, or disable effects, including modded potion effects, without editing the jar. Disabling harmful built-ins (e.g. poison/burning) is now a simple
"enabled": falseoverride. - New config options: New
conduitFluidCapacitytunable lets Fluid Logistics users raise the conduit's tank size.
Fixes
- Fixed the KubeJS startup crash (issues #58, #61).
- Fixed fluid duplication when the Conduit Cage was filled by pipes, spouts, or Fluid Logistics packages (issue #59).
- Fixed night-vision (and other effects) constantly flashing inside the Conduit Cage (issue #55).
- Fixed Builder's Tea not granting Haste when channeled.
- Fixed
awakenedTimeLimitbeing ignored — the conduit now honors the configured awakened-time cap exactly. - A broken or mod-dependent effect in a datapack now disables just itself instead of preventing the world from loading.
Compatibility
- Updated to Create 6.0.10 and NeoForge 21.1.236, with Ponder, Flywheel, Registrate, JEI, and KubeJS bumped to match. Adds compatibility with Fluid Logistics 1.2.0.
- Clearer dependency-mismatch errors when an incompatible KubeJS/JEI version is installed (replaces cryptic crashes).
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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