Create: Aquatic Ambitions

Introduces new bulk process which allows for more options for Prismarine, Coral and Copper automation!
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Create Aquatic Ambitions 1.21.1-2.0.3.jar

File namecreate_aquatic_ambitions-1.21.1-2.0.3.jar
Uploader
DaviODaviO
Uploaded
Jul 15, 2026
Downloads
13.0K
Size
1.0 MB
Mod Loaders
NeoForge
File ID
8437403
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-aquatic-ambitions-1005676:8437403"

Learn more about Curse Maven

What's new

New Features

  • Data-driven Conduit Cage effects: Cage effects now live in a datapack registry (one JSON per effect). Pack makers and other mods can add, override, or disable effects, including modded potion effects, without editing the jar. Disabling harmful built-ins (e.g. poison/burning) is now a simple "enabled": false override.
  • New config options: New conduitFluidCapacity tunable lets Fluid Logistics users raise the conduit's tank size.

Fixes

  • Fixed the KubeJS startup crash (issues #58, #61).
  • Fixed fluid duplication when the Conduit Cage was filled by pipes, spouts, or Fluid Logistics packages (issue #59).
  • Fixed night-vision (and other effects) constantly flashing inside the Conduit Cage (issue #55).
  • Fixed Builder's Tea not granting Haste when channeled.
  • Fixed awakenedTimeLimit being ignored — the conduit now honors the configured awakened-time cap exactly.
  • A broken or mod-dependent effect in a datapack now disables just itself instead of preventing the world from loading.

Compatibility

  • Updated to Create 6.0.10 and NeoForge 21.1.236, with Ponder, Flywheel, Registrate, JEI, and KubeJS bumped to match. Adds compatibility with Fluid Logistics 1.2.0.
  • Clearer dependency-mismatch errors when an incompatible KubeJS/JEI version is installed (replaces cryptic crashes).

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