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Create: AeroPortals

Sail your Create: Aeronautics airships through a MC or Modded portals and the whole ship goes with you. Players, passengers, decorations, and more travel together. AeroPortals is the bridge between Create's airships physics and Minecraft's portal systems.
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aeroportals 1.21.1-1.3.0

File nameaeroportals-1.21.1-1.3.0.jar
Uploader
SaerethSaereth
Uploaded
Aug 11, 2026
Downloads
52.8K
Size
313.2 KB
Mod Loaders
NeoForge
File ID
8621990
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-aeroportals-1549100:8621990"

Learn more about Curse Maven

What's new

AeroPortals 1.3.0

Added

  • Other mods can now plug into AeroPortals. Portal blocks from other mods can be taught to carry airships, machines can be taught how to repair their own links after the trip, and packs can veto or redirect a teleport. See docs/API.md in the repository if you write mods.
  • KubeJS support. Pack developers can register portals and machine repairs, cancel or redirect a teleport, and move ships from a script, with no addon mod needed. See docs/KUBEJS.md in the repository.
  • Server owners can now switch off individual ways of travelling in the config, so a pack can keep Aether portals carrying airships while leaving vanilla nether and end portals alone, or any other mix. Each portal, drink, and cake has an id you list under travel_methods.disabled; players on foot are unaffected either way.
  • New /aeroportals methods command lists every way of travelling on your server, its config id, and whether it is currently on.
  • Roped ships now travel as a set. Fly one of a roped pair into a portal and its partner is pulled through with it, still on the rope and still attached to the same connectors, instead of being left behind while the rope snaps.

Fixed

  • Paintings, item frames, and anything else hung on an airship now travel with it. Previously they were left floating at the spot the ship departed from and broke a moment later. This covers Immersive Paintings paintings and graffiti as well.
  • A ship that reaches a portal in the same moment it is put together now has its landing spot checked properly instead of being treated as empty.
  • The area a ship arrives in is now kept loaded for a few seconds. Passengers, decorations, and machines settle in properly on arrival instead of the ship being filed away the instant it lands in an area nobody is standing in.
  • Create item vaults and fluid tanks no longer split back into single blocks after a trip through a portal.
  • Rope pulleys, elevator pulleys, powered shafts, and drills and saws mid-break now keep working after a trip instead of losing track of what they were attached to.
  • Display links no longer point at the dimension you left. A link to something on the same ship follows the ship; a link to something back in the world is left alone rather than being pointed somewhere random.
  • Simulated springs, ropes, rope winches, and swivel bearing plates now keep their anchors after crossing dimensions.
  • Hot air balloons are asked to rebuild themselves on arrival, so ships that fly on balloon lift keep their lift after the trip.

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