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Create: AeroPortals

Sail your Create: Aeronautics airships through a MC or Modded portals and the whole ship goes with you. Players, passengers, decorations, and more travel together. AeroPortals is the bridge between Create's airships physics and Minecraft's portal systems.
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aeroportals 1.21.1-1.1.2

File nameaeroportals-1.21.1-1.1.2.jar
Uploader
SaerethSaereth
Uploaded
Jul 14, 2026
Downloads
1.8K
Size
153.0 KB
Mod Loaders
NeoForge
File ID
8433331
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-aeroportals-1549100:8433331"

Learn more about Curse Maven

What's new

AeroPortals 1.1.2

Fixed

  • Fixed assembled propellers, windmills, and mechanical bearings being deleted when an airship travels through a portal. The spinning blocks were being left behind and destroyed during the trip; the bearing itself would then get stuck and often had to be broken and placed again before it would work. Bearings are now safely stopped just before the jump, their blocks travel with the ship, and any bearing that was running starts itself back up on the other side. Mechanical pistons, rope pulleys, and elevator pulleys that are extended during the trip also keep their blocks now; they resume the next time they receive rotation.
  • Fixed super glue and honey glue being stripped off airships when travelling through portals. Glued-together builds arrived with all their glue missing, so they could quietly fall apart the next time part of the ship was picked up or split. All glue now travels with the ship and ends up exactly where it was.
  • Fixed typing a custom dimension into the teleport command. Entering a full dimension id such as mymod:mydim was silently being treated as a vanilla dimension name and failing; custom dimension ids now work as documented.

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