File Details
Create Thrusters'n'Things - V0.1.15
- R
- Jun 7, 2026
- 2.75 MB
- 239
- 1.21.1
- NeoForge
File Name
createthrusters-bundled-V0.1.15.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
๐ฆ Update โ v0.1.15
June 7, 2026
๐ New โ Configuration Clipboard
Copy settings from one block and paste them onto another of the same type โ no more configuring each one individually!
- ๐ Sneak + right-click a block to copy its config, then right-click another matching block to paste it
- ๐ง Upgrades, filters, and lenses are only swapped if you actually have the required items in your inventory โ any removed equipment is handed back to you
- ๐พ Pasting config never touches the target block's stored items, fuel, or fluids โ only settings are copied
๐ New โ Fuel Oxidizer
A new rotary-powered block that converts liquid thruster fuel into a more powerful oxidized version.
- โก Oxidized fuel gives a 1.5ร propulsion boost and ignores atmospheric pressure and density
- ๐ Pull fuel in from the rear, push oxidized fuel out into tanks or Create pipe networks
- ๐จ Fully custom model with an animated reaction impeller and integrated side cog
- ๐งช Thrusters now show "Oxidized [fuel]" in their status when running on oxidized fuel
- ๐ A creative-only Oxidized Creative Blaze Cake is also available for infinite oxidized fuel in testing
๐ New โ Entity Launcher
Grab and fling entities through the world โ or use it as a grappling hook!
- ๐ช Acts as a grappling hook when attached to a block โ hold right-click to hang on
- ๐๏ธ Can be used as a world anchor when placed, tethering sub-levels in place
- ๐ฆ The Claw can now pick up and drop entities (with a config option to restrict this to non-living entities)
- ๐ฎ Updated grapple controls:
- Sprint + right-click โ add slack
- Jump + right-click โ shorten the line
- Tap jump โ detach and keep your momentum
- Sneak + right-click โ place the launcher anchor
โจ Improvements
ComputerCraft
- ๐ Bundled in-game docs browser at
/rom/thrusters/docs.luaโ browse with keyboard on any computer, or use mouse and search on Advanced Computers - ๐ Runnable example scripts included for joysticks, thrusters, bearings, controllers, navigation, claws, and more
- ๐น๏ธ ComputerCraft can now read Analogue Joystick tilt, redstone outputs, held state, deadzone, and more
- ๐ฎ Analogue Contraption Controller peripheral reworked around named inputs โ control by name, alias, key, or key code
- ๐ Renamed the Advanced Data Link peripheral type to
advanced_data_linkโ oldgyroscope_linkscripts still work
Thruster Fuel System
- ๐ Fuel definitions moved to a single data file โ much easier for datapack makers to customize
- ๐ท๏ธ Tag-based fuel support โ anything tagged
#c:fuelsworks out of the box - ๐ข๏ธ All Create: Diesel Generators fuels added โ crude oil, diesel, biodiesel, gasoline, ethanol, and plant oil
- ๐ชฃ Bucket interaction in the Thruster UI โ right-click the fuel tank with a filled bucket to insert fuel, or an empty bucket to extract
Physics Gantry Carriage
- โ๏ธ Auto-assembles on placement when placed against a valid unpowered Physics Gantry Shaft
- ๐ก๏ธ Optional Aeronautics Claims compatibility โ players can't manipulate claimed contraptions they don't have permission to touch
Smart Gearbox
- ๐ Fully documented control modes: Auto, Passthrough, Servo, and Locked
- ๐ Right-click horizontal faces to toggle per-face output inversion for mirrored bearing pairs
- ๐ Display Link and ComputerCraft now expose mode, lane speeds, servo angles, and face limits
Misc
- ๐ฅฝ Physics Goggles now show HUD hints for interact and edit keybinds on the contraption diagram
- ๐ Added Aeroworks servo compatibility โ servo angles now talk to Smart Gearboxes and Thruster Bearings correctly
- ๐ Added a persistent Invert toggle to Thruster Bearing config โ flips angle targets and steering direction
- โ๏ธ Config file reorganized into cleaner categories with toggles for every major feature โ changes apply on restart
- ๐ Physics Gantry Shaft can no longer be locked by redstone โ simplifies behaviour and fixes edge cases
๐ง Bug Fixes
Entity Launcher
- ๐ชข Shearing or breaking the anchor rope now properly clears the anchor and removes stale rope visuals
- ๐ฆ Held entities no longer have collision permanently disabled after scrolling away from the launcher
- ๐ฏ Missed shots no longer auto-reel at max range โ the claw now follows a gravity arc until it hits something or is manually retracted
Physics Gantry
- ๐ Carriage payloads no longer lose their shaft anchor or disappear when assembling into a parent structure
- ๐ Carriage payloads now correctly rebind to the world shaft on disassembly instead of disconnecting and falling
- ๐ชจ Honey glue and super glue no longer accidentally pull a gantry carriage payload into the parent shaft assembly
- ๐ Slimeball relink now correctly keeps the new anchor position instead of snapping back to old placement data
Smart Gearbox
- โ๏ธ Advanced Data Link output config (range, clamp, enabled state) now correctly affects servo output as expected
Physics Staff
- ๐ซ Players can no longer lock or drag a contraption they're currently standing on
Misc
- ๐ง Create wrench pickup now works cleanly and consistently across all Create Thrusters blocks
- ๐ Contraption Network Linker no longer accidentally powers neighbouring blocks when targeting a Smart Chute or similar
โค๏ธ Thanks for playing
Technical Changelog
Changelog
Version 0.1.15 - 2026-06-07
- Added the Configuration Clipboard for copying settings between matching Create Thrusters blocks. Sneak-right-click a block to copy its configuration, right-click another matching block to apply it, or sneak-right-click the air to clear the stored configuration.
- Added safe Thruster equipment copying to the Configuration Clipboard. Installed upgrades, filters, and lenses are only replaced when the player has the required items, and removed equipment is returned to the player's inventory.
- Made Configuration Clipboard copies preserve the target block's stored inventories, fuel, fluids, energy, and other live runtime state instead of duplicating resources.
- Added a
common.features.items.configuration_clipboardregistry-time feature toggle, a simple Clipboard and Brass Sheet crafting recipe, and a locally copied clipboard texture for future customization. - Reorganized the common config into focused categories for feature toggles, thrusters, bearings, gimbals, gearboxes, energy conversion, Industrial Motors, Alternators, Powered Ziplines, and Entity Launchers.
- Added common config feature toggle sections for blocks, items, and entities under
common.features.*; changes are applied at registry time and require a full game restart. - Made addon block, item, block entity, menu, renderer, creative tab, Display Link, and ComputerCraft registrations respect feature toggles so disabled content is not loaded or exposed in game.
- Enabled the Entity Launcher feature path by default, including its item, anchor block, endpoint block, and launched claw entity.
- Added fail-closed guards for disabled feature packet/client paths so disabled ziplines, rope knots, entity launchers, thruster lenses, and upgrades cannot be placed or accessed through stale handlers.
- Added Physics Goggles HUD hints under the contraption diagram for the interact and edit keybinds.
- Added ComputerCraft support for reading Analogue Joystick tilt, directional redstone outputs, held/active state, release mode, deadzone, maximum tilt, and combined status data.
- Added a bundled ComputerCraft documentation browser at
/rom/thrusters/docs.luawith pagination, keyboard navigation on all computers, and mouse navigation and search on Advanced Computers. - Added runnable ComputerCraft examples under
/rom/thrusters/examplesfor joysticks, thrusters, bearings, controllers, navigation, Advanced Data Links, virtual orientation sources, wheel mounts, claws, and peripheral discovery. - Renamed the Advanced Data Link ComputerCraft peripheral type to
advanced_data_link; the formergyroscope_linktype remains as a compatibility alias for existing scripts. - Reworked the Analogue Contraption Controller ComputerCraft peripheral around named key/input entries instead of the legacy yaw/pitch/roll/throttle/stabilize channels, with local redstone outputs, wireless/direct targets, step-down controls, and value readback.
- Added ComputerCraft aliases for Analogue Contraption Controller named inputs. Input lists now show each entry's id, alias, default alias, label, key, and keyCode data, and scripts can control entries by id, alias, key name, or key code.
- Fixed ComputerCraft key/keyCode control on Analogue Contraption Controllers so pressing or setting a value by key dispatches through the controller's own bound-key path, covering both standard controller bindings and custom named inputs.
- Simplified Analogue Contraption Controller ComputerCraft input control so
press*performs the controller's mode-aware input event, replacing the separate press/release/tap CC methods. - Added ComputerCraft bound-key state polling for Analogue Contraption Controllers.
getInputByKey,getInputByKeyCode,getBoundKeyState, andgetBoundKeyCodeStatenow report aggregate active/value/redstone state for every standard or custom target bound to a key. - Moved Analogue Contraption Controller ComputerCraft calls onto the server thread so script-triggered key presses, routing changes, and config updates mutate the live controller the same way GUI/network interaction does.
- Synced the common config Entity Launcher feature toggle across blocks, items, and entities so changing it in one connected option propagates to the linked registrations instead of drifting between categories.
- Added a common config toggle to allow or prevent the Claw block from picking up living entities.
- Consolidated thruster fuel definitions into
data/createthrusters/thruster_fuels.jsonwith separatefluidandsolidsections for burn time, weight, propulsion, and particle settings. - Added fluid and solid tag-based fuel definitions such as
#c:fuels. Matching tags provide base properties, later matching tags merge deterministically, and exact fluid or item entries always apply last as field-level overrides or can set"enabled": falseto exclude a tag-inherited fuel. - Moved thruster liquid fuel loading off vanilla fluid tags so the custom fuel data file can be the primary source of truth without requiring duplicate tag entries.
- Added all Create: Diesel Generators liquid fuel variants, including still and flowing crude oil, diesel, biodiesel, gasoline, ethanol, and plant oil, to the thruster fuel data.
- Removed the redundant dense/light thruster fuel data files and the obsolete thruster fluid tag source file.
- Added the Fuel Oxidizer, a rotationally powered inline fluid-processing block that converts any supported liquid thruster fuel into oxidized fuel.
- Added a single
common.features.blocks.fuel_oxidizerregistry-time toggle that disables the Fuel Oxidizer block, block entity, block item, renderer/capability registrations, and Oxidized Creative Blaze Cake together. - Added persistent oxidized fuel data and the
createthrusters:oxidized_fuelsfluid tag so datapacks and other addons can provide pre-oxidized fuels. - Added a custom Fuel Oxidizer block model, inventory model, animated reaction impeller, and integrated side-driven cog while reusing the existing oxidizer textures.
- Added front and rear fluid connections to the Fuel Oxidizer. It can pull fuel from its rear, push oxidized fuel into tanks and connected Create pipe networks, or pour from an open front face.
- Added
Oxidized [fuel]display names for oxidized fluid stacks across tanks, tooltips, displays, and thruster status output. - Added a 1.5x propulsion multiplier for oxidized liquid fuel and made thrusters using oxidized propellant ignore atmospheric pressure and density.
- Added the creative-only Oxidized Creative Blaze Cake, which provides infinite oxidized thruster fuel with the same propulsion and atmospheric properties.
- Added fuel tank bucket interaction in the Thruster UI: right-clicking the rendered tank with a filled fuel bucket inserts liquid fuel and returns an empty bucket, while right-clicking with an empty bucket extracts a bucket of the stored fuel when enough fuel is available.
- Fixed Entity Launcher held entities keeping collision disabled when the player scrolls away from the launcher, preventing dropped entities from falling through blocks.
- Fixed placed Entity Launcher anchor ropes so shearing or otherwise breaking the rope clears the anchor target state and removes stale rope visuals instead of reattaching or showing a nonfunctional fallback spline.
- Updated Entity Launcher grapple controls: sprint + right-click adds slack, jump + right-click shortens the line, sneak + right-click is reserved for placing the launcher anchor, and tapping jump detaches the grapple while preserving player momentum.
- Changed Entity Launcher missed shots so the claw no longer auto-reels at max range; it continues along its gravity arc until it hits something or is manually retracted.
- Added automatic Physics Gantry Carriage assembly on placement when placed against a valid unpowered Physics Gantry Shaft.
- Added optional Aeronautics Claims compatibility for the Create Thrusters Physics Staff's lock and drag actions, preventing players from manipulating claimed contraptions they do not have permission to interact with while preserving the creative Physics Staff and behavior when Aeronautics Claims is not installed.
- Fixed the Create Thrusters Physics Staff free-flight exploit by preventing players from locking or dragging the sub-level they are currently standing on and stopping active manipulation when they step onto the targeted contraption.
- Disabled redstone-powered Physics Gantry Shaft locking so shaft power state no longer blocks carriage assembly or movement; legacy powered shaft states are normalized back to unpowered.
- Fixed Physics Gantry Carriage slimeball relink disassembly so the carriage keeps the new anchor location and orientation instead of snapping back to stale placement data.
- Fixed Physics Gantry shaft assembly into parent sub-levels so already assembled carriage payloads keep their shaft anchor instead of losing tracking or disappearing.
- Fixed Physics Gantry shaft disassembly from parent sub-levels so attached carriage payloads rebind to the restored world shaft instead of disconnecting and falling.
- Prevented honey glue and super glue traversal from pulling an attached Physics Gantry carriage payload into the parent shaft assembly.
- Documented and refined Smart Gearbox control surfaces:
- The top Create value-box mode selector exposes Auto, Passthrough, Servo, and Locked modes.
- Auto enters servo output when an Advanced Data Link payload, gimbal sensor, or manual face angle is available.
- Passthrough keeps the independent North/South and East/West kinetic lanes active.
- Servo drives the four horizontal faces as independent target-angle outputs.
- Locked keeps servo output active even without a live gyroscope source.
- Empty-hand right-click on horizontal faces toggles per-face output inversion for mirrored bearing pairs.
- Sneak right-click reports current gearbox mode, lane state, face output signals, and reverse state.
- Create goggles and Display Link output show mode, lane speeds, servo angles, face limits, and redstone signals.
- ComputerCraft support exposes mode, lane mode, face signal, face angle, max angle, and manual angle controls.
- Fixed Advanced Data Link output configuration not affecting Smart Gearbox servo output. Per-face source range, output range, clamp range, and enabled state now mutate the gearbox face angles before they are exposed through Display Link, ComputerCraft, redstone signal output, and downstream servo-bearing motion.
- Added a persistent Invert toggle to the Thruster Bearing configuration screen. Inverted bearings negate absolute target angles, reverse incremental steering direction, and automatically retarget to the corresponding inverted or normal position when the configuration screen closes.
- Fixed Create wrench sneak-right-click pickup behavior across remaining custom Create Thrusters blocks so they break cleanly and return their drops/items consistently.
- Added the ability for the Claw block to be able to pick up and drop entities.
- New Item and Block added for Entity Launcher to be able to grab and launch entities
- Entity Launcher can now Act as a world space / sub-level anchor when placed
- Entity launcher acts as a grappling hook when attached to a block and holding right click
- Added bidirectional precise-angle compatibility with Aeroworks mechanical and stepper servos. Aeroworks servo outputs now publish and retain their actual held output angle for Smart Gearboxes, Thruster Bearings, and other precise-angle consumers, while Aeroworks servos stop upstream held-angle commands from bypassing their own servo target.

