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Create Aeronautics: Ship Addon

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A private ships addon for Create Aeronautics made for my minecraft server "valoris"

# Aeronautics Valoris

> ⚠️ **Private mod.** This addon was made exclusively for the **Valoris** Minecraft server. It is published here only so our players can download it easily. It is not meant for general use, and no support is provided outside the server.

**Aeronautics Valoris** is a naval addon for **Create Aeronautics** running on the **Sable** physics engine. It turns physics ships into proper sailing vessels: real wind, sails that catch it, a working rudder, an anchor and stable handling inspired by *Sea of Thieves*.

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## 🌬️ Dynamic Wind
- One global wind per dimension that **shifts direction every 15 minutes** and turns gradually toward its new heading.
- Rain and thunderstorms make the wind stronger.
- **Visible wind trails**: soft white ribbons that drift, wave and sometimes curl into loops around the sails of nearby ships.
- `/wind` shows the current wind. Operators can use `/wind set <bearing> [strength]` and `/wind random`.

## ⛵ Sail Propulsion
- Every sail on a ship (regular Create sails and **Symmetric Sails**) produces thrust. Small per sail, it scales with how many you have.
- Works for sails placed directly on the ship **and** for sails on mechanical bearings mounted on the ship.
- **Wind angle matters**: wind at the back of a sail gives up to ×2.5 thrust, while sailing into the wind gives very little.
- **Yards on bearings, SoT-style**: rotate the sail bearing to catch the wind. The ship keeps moving forward, and the bearing angle only changes how much wind you catch.
- **Symmetric Sails get a front and a back.** When placed, the front faces the direction you are looking, and you can flip it with a Wrench on the flat side.
- Look at a sail to see a golden arrow marking its front, plus the current wind multiplier.
- Rotated sails no longer tip the ship over.

## 🧭 Rudder
- A new **Rudder** block, kinetically powered by Create.
- Connect a shaft from the top to the **Steering Wheel** from Create Simulated. A full turn of the wheel equals full rudder deflection (±45°).
- The blade visibly turns with the wheel.
- Turn rate grows with speed, and so does the turning circle: faster ships turn harder but make wider circles.
- Works only in water and starts responding even at low speed.
- Tap it with a Wrench to recenter the blade.

## ⚓ Anchor Winch
- A deck-mounted **winch with a cathead**. The anchor drops over the side you were facing when you placed it.
- **Right-click to drop** the anchor. It descends on a visible rope and follows the ship until it hits the seabed.
- Once on the bottom, it **holds the ship completely in place**: no drifting from wind or sails.
- **Right-click again to raise it.** Hauling time depends on how deep the anchor went.
- Custom models for the winch, the anchor and the rope.

## 🛟 Ship Stability
- Ships with sails or a rudder are **self-righting**, as if they had heavy ballast. They can take sharp turns without capsizing or nosediving.
- A **keel** keeps the ship moving where the bow points instead of sliding sideways through turns.
- Small wave rocking is kept, so the sea still feels alive.

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## 📦 Requirements
- Minecraft **1.21.1**, **NeoForge**
- **Create** 6.0.10
- **Create Aeronautics** (bundled with Create Simulated) 1.3.x
- **Sable** 2.0.x
- Tested together with **Create: High Seas**

## ⚙️ Configuration
Server config: thrust, wind behaviour, rudder handling, anchor speeds and ship stability.
Client config: wind trails and sail indicators.
Both can be edited in-game via *Mods → Aeronautics Valoris → Config*.

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*Made for the Valoris server. Not affiliated with the Create, Create Aeronautics or Sable teams.*

Create Aeronautics: Ship Addon Team

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