Create Aeronautics: PhysicsKnife

Adds a Physics Knife tool for slicing blocks from the main world or sub-levels into independent simulated physical structures, with multi-region selection and visual overlay support.

Physics Knife — Precision Sub-Level Slicing Tool for Create: Aeronautics

This mod introduces a specialized Physics Knife for Create: Aeronautics, giving players direct control over physical structure boundaries:

  • Point-and-click region slicing — Right-click two corners to instantly isolate blocks into a new simulated sub-level, either from the main world or from within existing physical structures.

  • Multi-region batch operation — Select multiple rectangular areas and press Enter to execute them all at once, enabling complex irregular cutouts without breaking connections manually.

  • Smart boundary detection — Automatically identifies whether you're targeting main world blocks or blocks inside a sub-level, applying the correct splitting logic for each context.

  • Visual selection overlay — Real-time box rendering using Create's Outliner system shows current and confirmed selections with distinct colors, so you always see exactly what will be cut.

  • Built-in safety limits — Diagonal distance and volume checks prevent accidentally selecting vast areas or distant structures, protecting against crashes and lag.

  • Immersive integration — Craftable recipe, custom tool model, and seamless compatibility with Create's mechanical systems via Sable's heat-map splitting API.

The Create Aeronautics: PhysicsKnife Team

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