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Create Aeronautics: Gadgets & Gizmos

A create aeronautics addon that adds new ways to control and interact with physics contraptions
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gadgets-and-gizmos-bundled-2.0.0-Beta-1.jar

File namegadgets-and-gizmos-bundled-2.0.0-Beta-1.jar
Uploader
RiienoRiieno
Uploaded
Oct 5, 2026
Downloads
11
Size
33.5 MB
Mod Loaders
NeoForge
File ID
9070161
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-aeronautics-gadgets-and-gizmos-1537945:9070161"

Learn more about Curse Maven

What's new

# IMPORTANT - THIS IS A BETA BUILD - IT IS UNSTABLE, CONTAINS BUGS, AND MUST NOT BE USED IN PACKS OR ANY WORLDS YOU CARE ABOUT.

# BETA 2.0.0-Beta-1 Changelog - The AUTOMATION Update
## Fixes and Changes
- `Advanced Contraption Controller`:
    - Added `SCM Graph` when on top of a `Ship Control Module`.
    - Added `Schedule Graph` when a valid pilot is present.
    - Added `3D View Block/Face picker` to the `Get Data` and `Set Data` nodes when the `ACC` is on a sub-level.
    - Added `Shift Grid Snapping` to align nodes to a grid while holding shift and moving them.
    - Overhauled the look of the nodes.
    - Removed the `Config` Sidebar.
    - Moved `Variables` list to the bottom of the `Node Library` side bar.
    - Added `Worker Graph` when a `Worker Pod` is adjacent or linked with the `Contraption Network Linker` for automation using mannequins.
    - Added `Theme Editor`.
    - `Get/Set Data` nodes now support multiple targets in a single node, with port grouping for `Like Ports` that match so you can now finally have a single node to controll 100 thrusters all at once, or whatever.

- `SCM Graph`    
    - Added 3D view and block/face picker to directly assign SCM control groups.
    - Explicit control groups to tell the SCM which blocks are responsible for which actions.
    - Dedicated ship modes for `Airship`, `Plane`, `Ground/Sea`.
    - Dedicated steering modes for better support.
- `Contraption Network Linker`:
    - Removed `Block` mode, only face mode remains as block mode was limited and less capable. Builds using block mode aren't affected and will continue to work.

- `Ship Control Module`:
    - Now supports `Air Ships`, `Cars`, `Tanks`, `Boats` (`Airplanes` coming soon).
    - No longer requires a long `Initialization` process, and the `Initialize` node has been removed.
    - Now uses a live PID system for maximum compatability.
    - No longer auto detects and maps, opting instead for explicit setup using the new `SCM Graph` with the option to auto assign propulsion blocks to the `Auto` group.

- `Smart Tablet Apps`:
    - `Digisable`:
        - Allows storing and placing sub-levels.
        - Can be used to locate, teleport to and delete sub-levels for cleanup (requires Operator)
    - `Manifest`:
        - Acts as a digital `Shipping Manifest`.
    - `Blockmates (WIP)`:
        - Request items and crafts from workers. Workers will use your real machines to craft items and deliver them to you.
        - Use the `Contraption Network Linker` in `Worker` mode (formerly SCM mode) to add machines to the worker network.
        - You can assign mutli step/sequenced crafting machines (Like Deployer chains) using the `Area` mode.
        - You can define places the worker is not allowed to go using the `No Entry` mode.

- `Other`
    - Updated `ION Thruster` block model.
    - Updated `Joystick` block model.
    - Updated `Vector Bearing` block model.
    - Updated `Joystick` crafting recipe.
    - Added the `Worker Graph` to an `Advanced Contraption Controller` when a `Worker Pod` is attached.
    - Added mannequin workers that use live pathfinding to move items, fluids, FE, and fuel between smart storage, Ship Docks, and manifested standard storage.
    - Added supporter mannequins for `Waniiii_` and `Zelaux_`.
    - Redesigned the `Contraption Network Linker` item.
    - Updated `Thruster` plume with a new `Soft Particle` renderer.
    - `Thruster Plumes` now use a `Metaball` renderer.
    - `SCM` control moved from slow crawl + map  to live PD + LQR for faster initialization and better stability. Old crawl and map logic still exists for blocks assigned to the `Auto` group.
    - `Seasonal Effects` to `Thruster Plumes` .Only `Pride Month` added which gives all plumes a rainbow effect, effect can be changed in the config.

- `Schedule Graph (WIP) - Not complete`:
    - Uses a `Scratch Block` interface for creating and modifying schedules - Not functional yet.
    - Right hand side bar lets you calculate a set route for the schedule.
    - When a pre-calculated route exists you can turn on the route spline renderer and modify the shape using a wrench:
        - Right click and drag an anchor point to move it.
        - Sprint + right click to add an anchor point.
        - Sneak + Right click to delete an anchor point.
        
- `New Blocks & Items`
    - `Ratchet Cogwheel`:
        - Transfers rotation only in one direction, free-spins in the other
    - `Worker Pod`:
        - Place a `Supporter Mannequin` inside it to assign it to the adjacent `Advanced Contraption Controller`
        - Use the `Contraption Network Linker` in `Worker` mode (Green) to assign containers, crafters, and other automation machines to the `Worker Graph` to allow `Workers` to interface with and use them.
        - Most containers require a `Shipping Manifest` to be placed on them to tell the `Worker` what it contains.
    - `Smart Tank/Vault/Battery`:
        - Bigger capacity versions of the create vault and fluid tank.
        - Do not require a `Shipping Manifest`.
        - `Smart Battery` can store up to 5GFE at max size.
    - `Blackstone Casing`
    - `Pilot Cap`:
        - Functions as `Smart Glasses` when worn
        - Provides lether tier protection.

- `Updated block models`:
    - `Vector Thruster`
    - `FE Thruster`
    - `Analogue Joystick`
    - `Small Thruster`

- `Worker Mechanics`:
    - Workers use a custom pathfinder and machine identification to figure out where to go and how to use machines.
    - Workers support most modded machines.
    - Workers have an internal 27 slot inventory for moving around items.
    - Workers have their own dedicated armor slots and will use the capabilities of them (jetpacks, jump boots, etc).
    - Workers have their own dedicated `Tool` slots and can use things like hammers for crafting sheets, axe's for stripping logs (in world, they can place and destroy the blocks), QIO/Wireless AE2 terminals for crafting/storage access, etc.
    - Workers are immune to all forms of damage and knockback except player damage, so they wont accidentally die unless punched by a player.

## Known Issues:
- Performance issues when the SCM is autopiloting on a schedule.
- The `Schedule` graph isn't functional yet, shipping schedules are still needed to create a schedule.
- Worker automation has some bugs.
- Smart Tablet is still incomplete and disabled by default.
- ACC Displays are still very early work in progress and have many issues - Disabled by default.
- `Scissor Piston` arm renderer glitches when breaking an arm link while the piston is extending.

## Notes:
- New app icons for `Digisable`, `Blockmates`, and `Manifest` are placeholders.
- Textures for the `Smart Vault/Tank/Battery` are placeholders.