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Create Aeronautics:Fade

Gives abandoned physics contraptions a quiet end: they fade out, then vanish, keeping your server and saves light. Nameplate a build and it is spared.
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aerofade-0.1.0.jar

File nameaerofade-0.1.0.jar
Uploader
tongsixtongsix
Uploaded
Sep 13, 2026
Downloads
92
Size
94.8 KB
Mod Loaders
NeoForge
File ID
8870959
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-aeronautics-fade-1694044:8870959"

Learn more about Curse Maven

What's new

0.1.0 — Initial Release

First public release.

Features

  • Unnamed physics structures (Sable sub-levels) slowly fade out and are deleted after a configurable idle time, cutting server tick cost and save bloat.
  • Nameplate-named structures are exempt forever. The exemption propagates across physical connections — bearings, ropes, docking connectors, handles, springs and merging glue — so a whole machine (arm, turret, bucket) is treated as one.
  • Optional interaction interrupts: block placed/broken (on), player standing or riding (on), structure moving or rotating (off by default).
  • Mass threshold exemption for large unnamed builds (disabled by default).
  • Ghost-name protection: if a nameplate is destroyed, the structure correctly resumes its countdown.
  • Full in-game control via /fade: status, list, why, set, on / off, force fade, reset. Settings written with /fade set persist to the config file.
  • Client-side translucent fade rendering. The client mod is optional — without it structures simply stay visible until they are removed, and unmodded clients can still join the server.
  • Only loaded structures count down. Timers persist across server restarts and pause on chunk unload.
  • Quiet by design: no chat messages, no sounds, no particles. Event logging is off by default.

Known issues

  • Blocks that use their own texture alpha and render in the translucent layer — for example a disguise panel fitted with glass — darken slightly at the very start of the fade, then fade normally. Plain glass is unaffected. This is cosmetic only and never affects whether a structure is cleaned up correctly. To avoid it entirely, set enableTransparency = false in .minecraft/config/aerofade-client.toml.

Requirements

  • Minecraft 1.21.1 · NeoForge 21.1.x · Java 21
  • Required: Create, Sable, Simulated、Create: Aeronautics 

0.1.0 — 首个公开版本

功能

  • 无人互动的物理结构(Sable 子维度)在可配置的空闲时间后逐渐淡出并被删除,降低服务器 tick 开销、控制存档体积。
  • 插了铭牌并写了名字的结构永久豁免。 豁免会沿物理连接传播 —— 轴承、绳子、对接器、把手、弹簧、合并胶 —— 整台机器(机臂、炮塔、挖斗)被当作一个整体。
  • 可选的互动打断:方块被放置/破坏(默认开)、玩家站在或骑在上面(默认开)、结构自身位移或旋转(默认关)。
  • 质量阈值豁免,给没命名的大型建筑留保险(默认关闭)。
  • 幽灵名字防护:铭牌被破坏后,结构会正确恢复倒计时。
  • 完整的游戏内指令控制:/fade status、list、why、set、on/off、force fade、reset。用 /fade set 改的设置会写入配置文件并跨重启保留。
  • 客户端半透明淡出渲染。客户端模组是可选的 —— 没装只是看不到淡出效果,结构照样会被正常清理;原版客户端也能进服。
  • 只有被加载的结构才倒计时;计时跨服务器重启保留,区块卸载时暂停。
  • 安静是设计原则:没有聊天提示、没有音效、没有粒子;事件日志默认关闭。

已知问题

  • 使用贴图自身透明度、且走半透明层的方块 —— 例如装了玻璃的伪装板 —— 在虚化刚开始时会略微发暗,之后正常淡出。纯玻璃不受影响。这只是观感问题,不影响结构是否被正确清理。想完全避免,把 .minecraft/config/aerofade-client.toml 里的 enableTransparency 设为 false。

前置要求

  • Minecraft 1.21.1 · NeoForge 21.1.x · Java 21
  • 必需:Create、Sable、Simulated、Create: 航空学

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